<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7034267488738835420</id><updated>2011-11-27T15:42:07.784-08:00</updated><category term='3d stuff'/><category term='engineer books'/><category term='games'/><category term='download games'/><category term='news'/><category term='shaders'/><category term='books'/><title type='text'>The 3D Programming and Game World, and more....</title><subtitle type='html'>All about game programming and the world of video games. All books in this page you can download just to know what it is about. To get one of this book you should buy it.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>62</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8867184782628138375</id><published>2010-02-10T06:55:00.000-08:00</published><updated>2010-02-10T07:08:41.050-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Microsoft XNA Game Studio Creator's Guide, Second Edition</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LKiuUQNrI/AAAAAAAAAII/UtzwCDpepx4/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer; width: 313px; height: 400px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LKiuUQNrI/AAAAAAAAAII/UtzwCDpepx4/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5436630398086952626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/348696371/XNA_Game_Studio_Creator_Guide.pdf"&gt;Download Link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Microsoft-Studio-Creators-Guide-Second/dp/0071614060/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1265814027&amp;amp;sr=1-1"&gt;Amazon Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8867184782628138375?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8867184782628138375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8867184782628138375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8867184782628138375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8867184782628138375'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2010/02/microsoft-xna-game-studio-creators.html' title='Microsoft XNA Game Studio Creator&apos;s Guide, Second Edition'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LKiuUQNrI/AAAAAAAAAII/UtzwCDpepx4/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1957388723637014453</id><published>2010-02-10T06:36:00.000-08:00</published><updated>2010-02-10T06:54:22.393-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Beginning Lua with World of Warcraft Addons</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LHP8HbmaI/AAAAAAAAAIA/Rvstgqnjfek/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer; width: 316px; height: 400px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LHP8HbmaI/AAAAAAAAAIA/Rvstgqnjfek/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5436626776838871458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/348690305/Beginning_Lu.Na.pdf"&gt;Download link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Beginning-Lua-World-Warcraft-Add-ons/dp/1430223715/ref=sr_1_2?ie=UTF8&amp;amp;s=books&amp;amp;qid=1265813328&amp;amp;sr=8-2"&gt;Amazon link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1957388723637014453?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1957388723637014453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1957388723637014453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1957388723637014453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1957388723637014453'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2010/02/beginning-lua-with-world-of-warcraft.html' title='Beginning Lua with World of Warcraft Addons'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/S3LHP8HbmaI/AAAAAAAAAIA/Rvstgqnjfek/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7421294176446297574</id><published>2009-08-03T11:39:00.000-07:00</published><updated>2009-08-03T11:47:34.747-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Tricks of the Windows Game Programming Gurus</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;This book is a bit old but very useful&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/SncwbIPgzlI/AAAAAAAAAH4/RebGmMb1-ek/s1600-h/cover.JPG"&gt;&lt;img style="cursor: pointer; width: 309px; height: 400px;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/SncwbIPgzlI/AAAAAAAAAH4/RebGmMb1-ek/s400/cover.JPG" alt="" id="BLOGGER_PHOTO_ID_5365810723662384722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/263330451/Tricks_of_the_Game_Programming_Gurus_1999.pdf"&gt;Download link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618/ref=sr_1_5?ie=UTF8&amp;amp;qid=1249324691&amp;amp;sr=8-5"&gt;Amazon link&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7421294176446297574?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7421294176446297574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7421294176446297574' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7421294176446297574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7421294176446297574'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2009/08/tricks-of-windows-game-programming.html' title='Tricks of the Windows Game Programming Gurus'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hvz0qbN4DtI/SncwbIPgzlI/AAAAAAAAAH4/RebGmMb1-ek/s72-c/cover.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4839713018538417464</id><published>2009-08-03T10:50:00.000-07:00</published><updated>2009-08-03T11:07:27.918-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Wireless Game Development in C/C++</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;It is not new book, but it can be useful.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/Sncm15HWslI/AAAAAAAAAHw/q1fhudszt9Y/s1600-h/cover.JPG"&gt;&lt;img style="cursor: pointer; width: 202px; height: 320px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/Sncm15HWslI/AAAAAAAAAHw/q1fhudszt9Y/s320/cover.JPG" alt="" id="BLOGGER_PHOTO_ID_5365800188341826130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://rapidshare.com/files/263319419/Wireless_Game_Development_in_CC___with_BREW.chm"&gt;Download link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Wireless-Development-Wordware-Developers-Library/dp/1556229054/ref=sr_1_1?ie=UTF8&amp;amp;qid=1249322565&amp;amp;sr=8-1"&gt;Amazon link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4839713018538417464?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4839713018538417464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4839713018538417464' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4839713018538417464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4839713018538417464'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2009/08/wireless-game-development-in-cc.html' title='Wireless Game Development in C/C++'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/Sncm15HWslI/AAAAAAAAAHw/q1fhudszt9Y/s72-c/cover.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5247835621979018404</id><published>2009-06-11T12:51:00.000-07:00</published><updated>2009-06-11T12:52:49.515-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Something cool is coming</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/31nxqR3mBjw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/31nxqR3mBjw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5247835621979018404?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5247835621979018404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5247835621979018404' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5247835621979018404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5247835621979018404'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2009/06/something-cool-is-coming.html' title='Something cool is coming'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7867495639754347231</id><published>2009-02-12T19:27:00.000-08:00</published><updated>2009-02-23T05:34:04.213-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>Models of buildings in Moscow</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;Collection of a lot of building of city Moscow, if you are making a city simulator it will be useful for you.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/SaKliGmvY5I/AAAAAAAAAHo/otSIrMol0Fs/s1600-h/3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 243px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/SaKliGmvY5I/AAAAAAAAAHo/otSIrMol0Fs/s320/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5305985316303102866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SaKliA-G31I/AAAAAAAAAHg/PzmChUA0N40/s1600-h/4.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SaKliA-G31I/AAAAAAAAAHg/PzmChUA0N40/s320/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5305985314790498130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SaKlhlF2jhI/AAAAAAAAAHY/fjmEfpl4JkU/s1600-h/2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SaKlhlF2jhI/AAAAAAAAAHY/fjmEfpl4JkU/s320/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5305985307306790418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/SaKlhv9jvHI/AAAAAAAAAHQ/Wug6eiStB2A/s1600-h/1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/SaKlhv9jvHI/AAAAAAAAAHQ/Wug6eiStB2A/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5305985310224792690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;DOwnload Links:&lt;a style="font-size: 12pt;" target="_blank" href="http://rapidshare.com/users/O22VA8"&gt; http://rapidshare.com/users/O22VA8&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7867495639754347231?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7867495639754347231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7867495639754347231' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7867495639754347231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7867495639754347231'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2009/02/models-of-buildings-in-moscow.html' title='Models of buildings in Moscow'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hvz0qbN4DtI/SaKliGmvY5I/AAAAAAAAAHo/otSIrMol0Fs/s72-c/3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2257773863493531148</id><published>2009-01-13T08:45:00.000-08:00</published><updated>2009-01-13T08:46:53.410-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>ESPONA 3D ENCICLOPEDIA 1999 EDITION - upgrade</title><content type='html'>Sorry guys I didn't provide all links for ESPONA 3D ENCICLOPEDIA 1999 EDITION. if you go to original download link you will all files you left.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2257773863493531148?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2257773863493531148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2257773863493531148' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2257773863493531148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2257773863493531148'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2009/01/espona-3d-enciclopedia-1999-edition.html' title='ESPONA 3D ENCICLOPEDIA 1999 EDITION - upgrade'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5522285586020862576</id><published>2008-12-07T16:41:00.000-08:00</published><updated>2008-12-07T16:50:01.679-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>ESPONA 3D ENCICLOPEDIA 1999 EDITION</title><content type='html'>The very impressive collection of  3D models&lt;br /&gt;&lt;br /&gt;Like 9000 models for different purpose. I hope you like&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/STxuAGaKFbI/AAAAAAAAAGA/sM_aNdusYHs/s1600-h/29ford.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/STxuAGaKFbI/AAAAAAAAAGA/sM_aNdusYHs/s200/29ford.jpg" alt="" id="BLOGGER_PHOTO_ID_5277213811370759602" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxuANkRBuI/AAAAAAAAAF4/MhxF0R_98ms/s1600-h/25aaj.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxuANkRBuI/AAAAAAAAAF4/MhxF0R_98ms/s200/25aaj.jpg" alt="" id="BLOGGER_PHOTO_ID_5277213813292205794" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxt_2kOHiI/AAAAAAAAAFw/ZSS_syyVta8/s1600-h/20mmflak.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxt_2kOHiI/AAAAAAAAAFw/ZSS_syyVta8/s200/20mmflak.jpg" alt="" id="BLOGGER_PHOTO_ID_5277213807117999650" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxt_48xaII/AAAAAAAAAFo/1lqAHwFxlE8/s1600-h/4ingb.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxt_48xaII/AAAAAAAAAFo/1lqAHwFxlE8/s200/4ingb.jpg" alt="" id="BLOGGER_PHOTO_ID_5277213807757846658" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxt_mDesMI/AAAAAAAAAFg/aWGOiM7yFsQ/s1600-h/2-6-4.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxt_mDesMI/AAAAAAAAAFg/aWGOiM7yFsQ/s200/2-6-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5277213802685706434" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxumfMI4tI/AAAAAAAAAGI/1Ya7ycA9k54/s1600-h/500d.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxumfMI4tI/AAAAAAAAAGI/1Ya7ycA9k54/s200/500d.jpg" alt="" id="BLOGGER_PHOTO_ID_5277214470857876178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/STxumsttQgI/AAAAAAAAAGQ/Idm_kDT4h4s/s1600-h/b700003.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/STxumsttQgI/AAAAAAAAAGQ/Idm_kDT4h4s/s200/b700003.jpg" alt="" id="BLOGGER_PHOTO_ID_5277214474488332802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxt_mDesMI/AAAAAAAAAFg/aWGOiM7yFsQ/s1600-h/2-6-4.jpg"&gt;  &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/STxunD6-3sI/AAAAAAAAAGY/0Z1pQ7BWoXI/s1600-h/demo-a2.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/STxunD6-3sI/AAAAAAAAAGY/0Z1pQ7BWoXI/s200/demo-a2.jpg" alt="" id="BLOGGER_PHOTO_ID_5277214480718028482" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxunnTOq4I/AAAAAAAAAGg/GbWgcF9Iiqc/s1600-h/cgtg.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/STxunnTOq4I/AAAAAAAAAGg/GbWgcF9Iiqc/s200/cgtg.jpg" alt="" id="BLOGGER_PHOTO_ID_5277214490214968194" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/STxun-XwqLI/AAAAAAAAAGo/O8ACyy8bUG8/s1600-h/mqueen.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 75px;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/STxun-XwqLI/AAAAAAAAAGo/O8ACyy8bUG8/s200/mqueen.jpg" alt="" id="BLOGGER_PHOTO_ID_5277214496407988402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download link: &lt;a href="http://rapidshare.com/users/KW9V71"&gt;http://rapidshare.com/users/KW9V71&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/STxuANkRBuI/AAAAAAAAAF4/MhxF0R_98ms/s1600-h/25aaj.jpg"&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/STxuAGaKFbI/AAAAAAAAAGA/sM_aNdusYHs/s1600-h/29ford.jpg"&gt; &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5522285586020862576?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5522285586020862576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5522285586020862576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5522285586020862576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5522285586020862576'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/12/espona-3d-enciclopedia-1999-edition.html' title='ESPONA 3D ENCICLOPEDIA 1999 EDITION'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/STxuAGaKFbI/AAAAAAAAAGA/sM_aNdusYHs/s72-c/29ford.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2159222162389542960</id><published>2008-12-07T16:07:00.000-08:00</published><updated>2008-12-07T16:29:39.750-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download games'/><title type='text'>XIII Century: Death or Glory</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(0, 102, 0);"&gt;Do you like real-time tactical challenge&lt;br /&gt;Therefore it's for you&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/065/920458_20080306_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 604px; height: 481px;" src="http://image.com.com/gamespot/images/2008/065/920458_20080306_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/192/920458_20070712_screen009.jpg"&gt;&lt;img style="cursor: pointer; width: 612px; height: 488px;" src="http://image.com.com/gamespot/images/2007/192/920458_20070712_screen009.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/192/920458_20070712_screen022.jpg"&gt;&lt;img style="cursor: pointer; width: 614px; height: 490px;" src="http://image.com.com/gamespot/images/2007/192/920458_20070712_screen022.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 102, 0);"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/69Hnh8S0H1Q&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/object&gt;&lt;div style="text-align: center;"&gt;&lt;object width="425" height="344"&gt;&lt;embed src="http://www.youtube.com/v/69Hnh8S0H1Q&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w0dd1LH4_YY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/w0dd1LH4_YY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Download link: &lt;a href="http://rapidshare.com/users/TQFL8V"&gt;http://rapidshare.com/users/TQFL8V&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2159222162389542960?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2159222162389542960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2159222162389542960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2159222162389542960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2159222162389542960'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/12/xiii-century-death-or-glory.html' title='XIII Century: Death or Glory'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1881809069362445727</id><published>2008-12-04T05:35:00.000-08:00</published><updated>2008-12-04T05:51:35.126-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download games'/><title type='text'>World in Conflict</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;Very impressive game, it's worth to play.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/260/reviews/932462_game_20070918_screen003.jpg"&gt;&lt;img style="cursor: pointer; width: 659px; height: 370px;" src="http://image.com.com/gamespot/images/2007/260/reviews/932462_game_20070918_screen003.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/254/932462_20070912_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 657px; height: 493px;" src="http://image.com.com/gamespot/images/2007/254/932462_20070912_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/254/932462_20070912_screen001.jpg"&gt;&lt;img style="cursor: pointer; width: 662px; height: 496px;" src="http://image.com.com/gamespot/images/2007/254/932462_20070912_screen001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6147069%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6168652%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Download link: &lt;a href="http://rapidshare.com/users/OLS5LM"&gt;http://rapidshare.com/users/OLS5LM&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1881809069362445727?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1881809069362445727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1881809069362445727' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1881809069362445727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1881809069362445727'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/12/world-in-conflict.html' title='World in Conflict'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8605100028916671332</id><published>2008-11-05T03:33:00.000-08:00</published><updated>2008-11-05T04:07:39.460-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Empire: Total War</title><content type='html'>A game very similar to Civilization. I hope it is going to be better.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6199980%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6191477%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8605100028916671332?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8605100028916671332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8605100028916671332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8605100028916671332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8605100028916671332'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/11/empire-total-war.html' title='Empire: Total War'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4056590027222652775</id><published>2008-11-05T03:15:00.000-08:00</published><updated>2008-11-05T03:19:32.158-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Tom Clancy's EndWar</title><content type='html'>&lt;div style="text-align: left;"&gt;New game from Ubisoft. It is about World War 3. It's going to be released Q1 2009 for Ps3, XBox, PSP and how I expected, for PC we are left behind.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6171322%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6188296%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed &gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4056590027222652775?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4056590027222652775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4056590027222652775' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4056590027222652775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4056590027222652775'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/11/tom-clancys-endwar.html' title='Tom Clancy&apos;s EndWar'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3466419632146709165</id><published>2008-10-23T06:59:00.000-07:00</published><updated>2008-10-23T07:06:03.462-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Damnation</title><content type='html'>Damnation pits humanity against an arms dealer bent on world domination in a massive postindustrial conflict.&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6195581%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;It looks nice the game, I have to try to play this stuff.&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6199329%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3466419632146709165?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3466419632146709165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3466419632146709165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3466419632146709165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3466419632146709165'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/damnation.html' title='Damnation'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5189530312498734463</id><published>2008-10-23T05:27:00.000-07:00</published><updated>2008-10-23T05:30:05.063-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>ShaderX3: Advanced Rendering with DirectX and OpenGL</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBuCESGhfI/AAAAAAAAAFY/fZ84KqW5KJ8/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 318px; height: 400px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBuCESGhfI/AAAAAAAAAFY/fZ84KqW5KJ8/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260325346557199858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.&lt;br /&gt;&lt;br /&gt;Downlink: &lt;a href="http://rapidshare.com/files/146496245/ShaderX3.Advanced.Rendering.with.DirectX.and.OpenGL.eBook-LRN.pdf"&gt;http://rapidshare.com/files/146496245/ShaderX3.Advanced.Rendering.with.DirectX.and.OpenGL.eBook-LRN.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/ShaderX3-Advanced-Rendering-DirectX-Shaderx/dp/1584503572/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764843&amp;amp;sr=1-1"&gt;http://www.amazon.com/ShaderX3-Advanced-Rendering-DirectX-Shaderx/dp/1584503572/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764843&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5189530312498734463?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5189530312498734463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5189530312498734463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5189530312498734463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5189530312498734463'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/shaderx3-advanced-rendering-with.html' title='ShaderX3: Advanced Rendering with DirectX and OpenGL'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBuCESGhfI/AAAAAAAAAFY/fZ84KqW5KJ8/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-853012374308895679</id><published>2008-10-23T05:25:00.000-07:00</published><updated>2008-10-23T05:27:02.659-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE</title><content type='html'>Downlink: &lt;a href="http://rapidshare.com/files/146493806/MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE.pdf"&gt;http://rapidshare.com/files/146493806/MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-853012374308895679?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/853012374308895679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=853012374308895679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/853012374308895679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/853012374308895679'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/mspress-microsoftdirectx9programmablegr.html' title='MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7799301371818864691</id><published>2008-10-23T05:23:00.001-07:00</published><updated>2008-10-23T05:24:30.547-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBsxy66AgI/AAAAAAAAAFQ/XGEcPHdPjDQ/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 320px; height: 400px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBsxy66AgI/AAAAAAAAAFQ/XGEcPHdPjDQ/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260323967506973186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.&lt;br /&gt;&lt;br /&gt;Downlink: &lt;a href="http://rapidshare.com/files/146491212/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf"&gt;http://rapidshare.com/files/146491212/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764533&amp;amp;sr=1-1"&gt;http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764533&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7799301371818864691?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7799301371818864691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7799301371818864691' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7799301371818864691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7799301371818864691'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/direct3d-shaderx-vertex-and-pixel.html' title='Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBsxy66AgI/AAAAAAAAAFQ/XGEcPHdPjDQ/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2846879640423124294</id><published>2008-10-23T05:21:00.000-07:00</published><updated>2008-10-23T05:22:00.893-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Course.PTR.Shaders.for.Game.Programming.and.Artists</title><content type='html'>Downlink: &lt;a href="http://rapidshare.com/files/146490408/Course.PTR.Shaders.for.Game.Programming.and.Artists_2004.pdf"&gt;http://rapidshare.com/files/146490408/Course.PTR.Shaders.for.Game.Programming.and.Artists_2004.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2846879640423124294?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2846879640423124294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2846879640423124294' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2846879640423124294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2846879640423124294'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/courseptrshadersforgameprogrammingandar.html' title='Course.PTR.Shaders.for.Game.Programming.and.Artists'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6521496432979526723</id><published>2008-10-23T05:14:00.000-07:00</published><updated>2008-10-23T05:16:57.830-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBq-NSgN5I/AAAAAAAAAFI/nvqNeZMIldM/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 265px; height: 400px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBq-NSgN5I/AAAAAAAAAFI/nvqNeZMIldM/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260321981720442770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0    &lt;br /&gt;&lt;br /&gt;Downlink: &lt;a href="http://rapidshare.com/files/146489719/_Shaderx2_-_Shader_Programming_Tips___Tricks_With_Directx_9__2004.pdf"&gt;http://rapidshare.com/files/146489719/_Shaderx2_-_Shader_Programming_Tips___Tricks_With_Directx_9__2004.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764056&amp;amp;sr=1-1"&gt;http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224764056&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6521496432979526723?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6521496432979526723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6521496432979526723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6521496432979526723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6521496432979526723'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/shaderx2-shader-programming-tips-and.html' title='ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBq-NSgN5I/AAAAAAAAAFI/nvqNeZMIldM/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6862643929625306476</id><published>2008-10-23T05:10:00.000-07:00</published><updated>2008-10-23T05:14:01.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Learn Vertex &amp; Pixel Shader Programming with DirectX 9</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBqQB1e_CI/AAAAAAAAAFA/0WB3wK7Ym6o/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 260px; height: 400px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBqQB1e_CI/AAAAAAAAAFA/0WB3wK7Ym6o/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260321188371954722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.&lt;br /&gt;&lt;br /&gt;Downlink: &lt;a href="http://rapidshare.com/files/146488542/_Learn_Vertex_and_Pixel_Shader_Programming_With_Directx_9__2004.pdf"&gt;http://rapidshare.com/files/146488542/_Learn_Vertex_and_Pixel_Shader_Programming_With_Directx_9__2004.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Learn-Vertex-Shader-Programming-DirectX/dp/1556222874/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763824&amp;amp;sr=1-1"&gt;http://www.amazon.com/Learn-Vertex-Shader-Programming-DirectX/dp/1556222874/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763824&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6862643929625306476?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6862643929625306476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6862643929625306476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6862643929625306476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6862643929625306476'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/learn-vertex-pixel-shader-programming.html' title='Learn Vertex &amp; Pixel Shader Programming with DirectX 9'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SQBqQB1e_CI/AAAAAAAAAFA/0WB3wK7Ym6o/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6796209469104225467</id><published>2008-10-23T05:06:00.000-07:00</published><updated>2008-10-23T05:10:01.895-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Real-Time 3D Terrain Engines Using C++ and DirectX 9</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBpPYm75EI/AAAAAAAAAE4/pPQidQKjbhU/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 309px; height: 400px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBpPYm75EI/AAAAAAAAAE4/pPQidQKjbhU/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260320077793453122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.&lt;br /&gt;&lt;br /&gt;Downlink: &lt;a href="http://rapidshare.com/files/146487773/Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.pdf"&gt;http://rapidshare.com/files/146487773/Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.pdf&lt;/a&gt;&lt;br /&gt;Downlink for source: &lt;a href="http://rapidshare.com/files/146486690/Charles_River_Media_-_Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.src.zip"&gt;http://rapidshare.com/files/146486690/Charles_River_Media_-_Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.src.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Real-Time-Terrain-Engines-DirectX-Development/dp/1584502045/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763605&amp;amp;sr=1-1"&gt;http://www.amazon.com/Real-Time-Terrain-Engines-DirectX-Development/dp/1584502045/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763605&amp;amp;sr=1-1&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6796209469104225467?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6796209469104225467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6796209469104225467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6796209469104225467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6796209469104225467'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/real-time-3d-terrain-engines-using-c.html' title='Real-Time 3D Terrain Engines Using C++ and DirectX 9'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/SQBpPYm75EI/AAAAAAAAAE4/pPQidQKjbhU/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8755561395192898495</id><published>2008-10-23T04:59:00.000-07:00</published><updated>2008-10-23T05:06:16.118-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Focus On 3D Terrain Programming (Game Development)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBoVGIRNbI/AAAAAAAAAEw/phG6taAWfro/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer; width: 262px; height: 400px;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBoVGIRNbI/AAAAAAAAAEw/phG6taAWfro/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5260319076400575922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Welcome to the world of 3D terrain programming. Now you can break away from the computer game mold of lackluster backgrounds and create amazing landscapes for your characters to explore. Focus On 3D Terrain Programming gives you the skills you need to do just that. This book brings the high-talking, abstract concepts down to earth so you can actually put them into practice. It covers the three most widely accepted terrain rendering solutions - geomipmapping, quad trees, and ROAM. Texture mapping and lighting techniques are also discussed, as well as cool special effects. Plus, the author provides the code so you can readily implement the solutions into your own games!&lt;br /&gt;&lt;br /&gt;Download link:&lt;a href="http://rapidshare.com/files/146485437/Premier_-_Focus_On_3D_Terrain_Programming_-_fly.pdf"&gt; http://rapidshare.com/files/146485437/Premier_-_Focus_On_3D_Terrain_Programming_-_fly.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon:&lt;a href="http://www.amazon.com/Focus-Terrain-Programming-Game-Development/dp/1592000282/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763265&amp;amp;sr=8-1"&gt; http://www.amazon.com/Focus-Terrain-Programming-Game-Development/dp/1592000282/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224763265&amp;amp;sr=8-1&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8755561395192898495?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8755561395192898495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8755561395192898495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8755561395192898495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8755561395192898495'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/focus-on-3d-terrain-programming-game.html' title='Focus On 3D Terrain Programming (Game Development)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hvz0qbN4DtI/SQBoVGIRNbI/AAAAAAAAAEw/phG6taAWfro/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4474467645530386495</id><published>2008-10-23T04:53:00.000-07:00</published><updated>2008-10-23T04:58:20.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Command &amp; Conquer: Red Alert 3</title><content type='html'>Another game from EA. The release date is 10/28/2008. It does worth to play the game.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6198065%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6197013%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4474467645530386495?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4474467645530386495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4474467645530386495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4474467645530386495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4474467645530386495'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/command-conquer-red-alert-3.html' title='Command &amp; Conquer: Red Alert 3'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3570988074176496480</id><published>2008-10-07T20:36:00.000-07:00</published><updated>2008-10-07T20:41:50.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Tom Clancy's EndWar</title><content type='html'>The game should play everyone&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/274/reviews/939209_20081001_screen001.jpg"&gt;&lt;img style="cursor: pointer; width: 480px; height: 269px;" src="http://image.com.com/gamespot/images/2008/274/reviews/939209_20081001_screen001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/274/reviews/939209_20081001_screen004.jpg"&gt;&lt;img style="cursor: pointer; width: 515px; height: 289px;" src="http://image.com.com/gamespot/images/2008/274/reviews/939209_20081001_screen004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6188296%26mode%3Dembedded%26width%3D432%26height%3D362%2F" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3570988074176496480?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3570988074176496480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3570988074176496480' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3570988074176496480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3570988074176496480'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/10/tom-clancys-endwar.html' title='Tom Clancy&apos;s EndWar'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5662767497724382589</id><published>2008-09-28T11:29:00.001-07:00</published><updated>2008-09-28T11:31:28.106-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Algorithms and Networking for Computer Games</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/SN_NLMakMXI/AAAAAAAAAEo/YPQwCyT1fVA/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/SN_NLMakMXI/AAAAAAAAAEo/YPQwCyT1fVA/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251141282732192114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;      &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;  &lt;i&gt;Algorithms and Networking for Computer Games&lt;/i&gt; is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. &lt;p&gt; The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. &lt;/p&gt;&lt;p&gt;    &lt;i&gt;Algorithms and Networking for Computer Games&lt;/i&gt; provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. &lt;/li&gt;&lt;li&gt;A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. &lt;/li&gt;&lt;li&gt;In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.      &lt;/li&gt;&lt;li&gt;51 ready-to-use algorithms and 178 illustrative exercises.      &lt;/li&gt;&lt;/ul&gt;    &lt;p&gt;    &lt;i&gt;Algorithms and Networking for Computer Games&lt;/i&gt; is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/product-description/0470018127/ref=dp_proddesc_0?ie=UTF8&amp;amp;n=283155&amp;amp;s=books"&gt;&lt;/a&gt; &lt;/b&gt;  &lt;/p&gt;                                                                                                                  &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Product Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Hardcover:&lt;/b&gt; 286 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Wiley; 1 edition (July 11, 2006)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 0470018127&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-0470018125&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Link: &lt;a href="http://rapidshare.com/files/146484254/John.Wiley.and.Sons.Algorithms.and.Networking.for.Computer.Games.Jul.2006.pdf"&gt;http://rapidshare.com/files/146484254/John.Wiley.and.Sons.Algorithms.and.Networking.for.Computer.Games.Jul.2006.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Algorithms-Networking-Computer-Games-Jouni/dp/0470018127/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222626373&amp;amp;sr=1-1"&gt;http://www.amazon.com/Algorithms-Networking-Computer-Games-Jouni/dp/0470018127/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222626373&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5662767497724382589?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5662767497724382589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5662767497724382589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5662767497724382589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5662767497724382589'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/algorithms-and-networking-for-computer.html' title='Algorithms and Networking for Computer Games'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hvz0qbN4DtI/SN_NLMakMXI/AAAAAAAAAEo/YPQwCyT1fVA/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4285295521574306512</id><published>2008-09-28T11:25:00.001-07:00</published><updated>2008-09-28T11:25:56.022-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming Gem 1</title><content type='html'>Link: &lt;a href="http://rapidshare.com/files/146483984/Game.Programming.Gems.pdf"&gt;http://rapidshare.com/files/146483984/Game.Programming.Gems.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4285295521574306512?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4285295521574306512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4285295521574306512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4285295521574306512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4285295521574306512'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/game-programming-gem-1.html' title='Game Programming Gem 1'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6313831511184244989</id><published>2008-09-28T11:21:00.000-07:00</published><updated>2008-09-28T11:24:05.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming Gems 6</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_LhLYn6QI/AAAAAAAAAEg/GhxxO6FwQbc/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_LhLYn6QI/AAAAAAAAAEg/GhxxO6FwQbc/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251139461389478146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="bucket" id="productDescription"&gt;  &lt;h2&gt;Editorial Reviews&lt;/h2&gt;  &lt;div class="content"&gt;           &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you’ll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;About the Author&lt;/b&gt;&lt;br /&gt;Michael Dickheiser (Raleigh, NC) is a Software Engineer with over nine years experience in team-oriented projects within the computer game industry. He has been involved in all stages of development from conceptual design, technical design and documentation, to implementation, debugging, and formal testing.Dickheiser was most recently a Senior Engineer at Red Storm Entertainment and he is now Senior Computer Scientist at Applied Research Associates. &lt;/div&gt; &lt;/div&gt;                                                                                                                     &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Product Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Hardcover:&lt;/b&gt; 736 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Charles River Media; 1 edition (March 7, 2006)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1584504501&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1584504504&lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/146479871/Game.Programming.Gems.6.pdf"&gt;http://rapidshare.com/files/146479871/Game.Programming.Gems.6.pdf&lt;/a&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/gp/product/1584504501/ref=dp_also-recommended_2?ie=UTF8&amp;amp;n=283155&amp;amp;s=books"&gt;http://www.amazon.com/gp/product/1584504501/ref=dp_also-recommended_2?ie=UTF8&amp;amp;n=283155&amp;amp;s=books&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6313831511184244989?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6313831511184244989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6313831511184244989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6313831511184244989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6313831511184244989'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/game-programming-gems-6.html' title='Game Programming Gems 6'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_LhLYn6QI/AAAAAAAAAEg/GhxxO6FwQbc/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5840458017498020410</id><published>2008-09-28T11:19:00.001-07:00</published><updated>2008-09-28T11:21:12.164-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming Gems 4 (Game Programming Gems Series)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_K0v5RGlI/AAAAAAAAAEY/a3MJRjcS6gQ/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_K0v5RGlI/AAAAAAAAAEY/a3MJRjcS6gQ/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251138698095958610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="bucket" id="productDescription"&gt;  &lt;h2&gt;Editorial Reviews&lt;/h2&gt;  &lt;div class="content"&gt;           &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;About the Author&lt;/b&gt;&lt;br /&gt;Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3. &lt;/div&gt; &lt;/div&gt;                                                                                                                 &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Product Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Hardcover:&lt;/b&gt; 744 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Charles River Media; 1 edition (March 3, 2004)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1584502959&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1584502951&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Link: &lt;a href="http://rapidshare.com/files/146476116/Game.Programming.Gems.4.pdf"&gt;http://rapidshare.com/files/146476116/Game.Programming.Gems.4.pdf&lt;/a&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/gp/product/1584502959/ref=dp_also-recommended_1?ie=UTF8&amp;amp;n=283155&amp;amp;s=books"&gt;http://www.amazon.com/gp/product/1584502959/ref=dp_also-recommended_1?ie=UTF8&amp;amp;n=283155&amp;amp;s=books&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5840458017498020410?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5840458017498020410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5840458017498020410' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5840458017498020410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5840458017498020410'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/game-programming-gems-4-game.html' title='Game Programming Gems 4 (Game Programming Gems Series)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_K0v5RGlI/AAAAAAAAAEY/a3MJRjcS6gQ/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4313145099843878680</id><published>2008-09-28T11:16:00.001-07:00</published><updated>2008-09-28T11:19:16.055-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming Gems 3 (Game Programming Gems Series)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_KEQJkv5I/AAAAAAAAAEQ/EuthqLfeUm4/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_KEQJkv5I/AAAAAAAAAEQ/EuthqLfeUm4/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251137864940699538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="bucket" id="productDescription"&gt;  &lt;h2&gt;Editorial Reviews&lt;/h2&gt;  &lt;div class="content"&gt;           &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youíll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youíre an expert already, youíll find new ideas and techniques to help save plenty of valuable programming time.&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;About the Author&lt;/b&gt;&lt;br /&gt;Dante Treglia is the lead software engineer at Nintendo of America's Software Development Support Group where he supports the Nintendo GameCube development community. &lt;/div&gt; &lt;/div&gt;                                                                                                                 &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Product Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Hardcover:&lt;/b&gt; 663 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Charles River Media; 1 edition (July 25, 2002)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1584502339&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1584502333&lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/146472270/Game.Programming.Gems.3.pdf"&gt;http://rapidshare.com/files/146472270/Game.Programming.Gems.3.pdf&lt;/a&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Game-Programming-Gems/dp/1584502339/ref=pd_sim_b_1"&gt;http://www.amazon.com/Game-Programming-Gems/dp/1584502339/ref=pd_sim_b_1&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4313145099843878680?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4313145099843878680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4313145099843878680' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4313145099843878680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4313145099843878680'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/game-programming-gems-3-game.html' title='Game Programming Gems 3 (Game Programming Gems Series)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_KEQJkv5I/AAAAAAAAAEQ/EuthqLfeUm4/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7511691528884627575</id><published>2008-09-28T11:12:00.000-07:00</published><updated>2008-09-28T11:15:21.348-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming Gems 2 (Game Programming Gems Series)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hvz0qbN4DtI/SN_JNy37brI/AAAAAAAAAEI/5OKCzQxR1xs/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_hvz0qbN4DtI/SN_JNy37brI/AAAAAAAAAEI/5OKCzQxR1xs/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251136929369124530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="bucket" id="productDescription"&gt;  &lt;h2&gt;Editorial Reviews&lt;/h2&gt;  &lt;div class="content"&gt;           &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;About the Author&lt;/b&gt;&lt;br /&gt;Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more efficiently. Over his 15+ years in the games industry, Mark has served in a variety of technologyrelated roles at Nintendo, Sony, Ubisoft, Game Developer magazine, and as an independent consultant. He is an adamant believer in sharing and reusing technology, and he believes that everyone should be able to make games. He maintains a website at www.satori.org.&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://rapidshare.com/files/146470937/Game.Programming.Gems.2.pdf"&gt;http://rapidshare.com/files/146470937/Game.Programming.Gems.2.pdf&lt;/a&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Game-Programming-Gems/dp/1584500549/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222625431&amp;amp;sr=1-1"&gt;http://www.amazon.com/Game-Programming-Gems/dp/1584500549/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222625431&amp;amp;sr=1-1&lt;br /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7511691528884627575?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7511691528884627575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7511691528884627575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7511691528884627575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7511691528884627575'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/game-programming-gems-2-game.html' title='Game Programming Gems 2 (Game Programming Gems Series)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hvz0qbN4DtI/SN_JNy37brI/AAAAAAAAAEI/5OKCzQxR1xs/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4223602154999707327</id><published>2008-09-28T11:01:00.000-07:00</published><updated>2008-09-28T11:10:05.637-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Concrete Mathematics: A Foundation for Computer Science (1st) Edition)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_IHLG5AjI/AAAAAAAAAEA/jOmRmpJ3HiE/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_IHLG5AjI/AAAAAAAAAEA/jOmRmpJ3HiE/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251135716103619122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;This book, updated and improved, introduces the mathematics that support advanced computer programming and the analysis of algorithms. The book's primary aim is to provide a solid and relevant base of mathematical skills. It is an indispensable text and reference for computer scientists and serious programmers in virtually every discipline.&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;From the Back Cover&lt;/b&gt;&lt;br /&gt;  &lt;p&gt;This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. &lt;/p&gt; &lt;p&gt;Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. &lt;/p&gt; &lt;p&gt;Major topics include:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Sums &lt;/li&gt;&lt;li&gt; Recurrences &lt;/li&gt;&lt;li&gt; Integer functions &lt;/li&gt;&lt;li&gt; Elementary number theory&lt;/li&gt;&lt;li&gt; Binomial coefficients &lt;/li&gt;&lt;li&gt; Generating functions &lt;/li&gt;&lt;li&gt; Discrete probability &lt;/li&gt;&lt;li&gt;Asymptotic methods&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;Link: &lt;a href="http://rapidshare.com/files/146466250/Concrete_Mathematics_-_Graham-Knuth-Patashnik.pdf"&gt;http://rapidshare.com/files/146466250/Concrete_Mathematics_-_Graham-Knuth-Patashnik.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Concrete-Mathematics-Foundation-Computer-Science/dp/0201558025/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222625068&amp;amp;sr=1-1"&gt;http://www.amazon.com/Concrete-Mathematics-Foundation-Computer-Science/dp/0201558025/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222625068&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4223602154999707327?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4223602154999707327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4223602154999707327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4223602154999707327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4223602154999707327'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/concrete-mathematics-foundation-for.html' title='Concrete Mathematics: A Foundation for Computer Science (1st) Edition)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_IHLG5AjI/AAAAAAAAAEA/jOmRmpJ3HiE/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-143355070386987236</id><published>2008-09-28T10:51:00.000-07:00</published><updated>2008-09-28T10:58:00.766-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>3D Math Primer for Graphics and Game Development (Wordware Game Math Library)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_FStYFi9I/AAAAAAAAAD4/4gmTK4JRIKU/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_FStYFi9I/AAAAAAAAAD4/4gmTK4JRIKU/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251132615746227154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="bucket" id="productDescription"&gt;  &lt;h2&gt;Editorial Reviews&lt;/h2&gt;  &lt;div class="content"&gt;           &lt;span style="font-weight: bold;"&gt;Book &lt;/span&gt;&lt;b&gt;Description&lt;/b&gt;&lt;br /&gt;  This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.    &lt;br /&gt;&lt;br /&gt;      &lt;b&gt;About the Author&lt;/b&gt;&lt;br /&gt;Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameCube. &lt;p&gt;Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0. &lt;/p&gt;&lt;/div&gt; &lt;/div&gt;                                                                                                                     &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Book Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 476 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Wordware Publishing, Inc. (June 25, 2002)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1556229119&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1556229114&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Link: &lt;a href="http://rapidshare.com/files/146465001/Wordware_-_3D_Math_Primer_for_Graphics_and_Game_Development_-_2002.pdf"&gt;http://rapidshare.com/files/146465001/Wordware_-_3D_Math_Primer_for_Graphics_and_Game_Development_-_2002.pdf&lt;/a&gt;&lt;br /&gt;Amazon:&lt;a href="http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222624382&amp;amp;sr=1-1"&gt; http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222624382&amp;amp;sr=1-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-143355070386987236?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/143355070386987236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=143355070386987236' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/143355070386987236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/143355070386987236'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/3d-math-primer-for-graphics-and-game.html' title='3D Math Primer for Graphics and Game Development (Wordware Game Math Library)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_FStYFi9I/AAAAAAAAAD4/4gmTK4JRIKU/s72-c/untitled.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4193906004742408276</id><published>2008-09-28T10:47:00.000-07:00</published><updated>2008-09-28T10:51:16.949-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Physics for Game Developers [ILLUSTRATED]</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_Dpzl2cUI/AAAAAAAAADw/b7dEQJiEcfk/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_Dpzl2cUI/AAAAAAAAADw/b7dEQJiEcfk/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251130813528305986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Aimed at the game developer or student/hobbyist interested in physics, &lt;i&gt;Physics for Game Developers&lt;/i&gt; reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for the math-averse, the author's clear presentation and obvious enthusiasm for his subject help make this book a compelling choice for anyone faced with adding realistic motion to computer games or simulations.&lt;p&gt; It's the clear, mathematical presentation here that makes this title a winner. Starting with the basics of Newtonian mechanics, the author covers all the basic equations needed to understand velocity, acceleration, kinematics, and kinetics, among other concepts. A knowledge of college math (including calculus) is assumed. (Appendices review the basics of matrix and quaternion mathematics for those needing a refresher.)&lt;/p&gt;&lt;p&gt; Central to this book is its presentation of modeling projectiles, airplanes, ships, and cars. The author first presents essential mathematical concepts for each kind of object (for instance, pitch, yaw and roll, and lift for airplanes; modeling fluid drag for ships; and braking behavior for cars). For many chapters, Bourg then presents Windows-based DirectX programs in C++ to illustrate key concepts. For example, you can experiment with different parameters to view a cannonball's path. (On their own, these programs make this book a great companion text to any advanced high school or college physics course since students can see the effect of each variable on the behavior of each body in motion for a variety of equations.)&lt;/p&gt;&lt;p&gt; Modeling collisions is a central concern here (a necessity, of course, for action games). To this end, the author provides collision detection and the mathematics of 3-D rigid bodies for simulating when bodies collide. As the sample programs get more involved, the author discusses techniques of tuning parameters for performance. A standout chapter here models a fluttering flag using particle systems.&lt;/p&gt;&lt;p&gt; In all, this text proves that physics and computers are a perfect match. The author's patient and clear mathematical investigations of common formulas and concepts can add realistic motion to any computer game, as well as help teach essential concepts to any student or hobbyist who's interested in physics and doesn't mind a little college-level math. &lt;i&gt;--Richard Dragan&lt;/i&gt;&lt;/p&gt;&lt;p&gt;    &lt;b&gt;Topics covered:&lt;/b&gt; Mathematical formulas and sample C/C++ code for physics for simulations and games, basic concepts in physics, Newton's Laws of Motion, coordinate systems and vectors; mass, center of mass and moment of inertia; kinematics (velocity and acceleration), constant and nonconstant acceleration, 2-D and 3-D particle kinematics, rigid body kinematics, angular velocity and acceleration, force (force fields and friction, fluid dynamic drag, buoyancy, springs and dampers, torque), 2-D, 3-D, and rigid body kinetics; collisions (impulse-momentum, impact, linear, and angular impulse), projectiles (simple trajectories, drag, the Magnus Effect, variable mass), simulating aircraft (geometry, lift and drag, controls), simulating ships (flotation, volume, resistance, and virtual mass), simulating hovercraft and cars (including stopping distance and banking during turns), basic real-time simulations (integrating equations of motion, including Euler's Method), 2-D rigid body simulator, implementing collision response (including angular effects), rigid body rotation (rotation matrices and quaternions), 3-D rigid body simulator for an airplane (including flight controls and rendering), multiple bodies in 3-D (including implementing collisions), particle systems, reference tutorials for vector, matrix, and quaternion mathematical operations.&lt;br /&gt;&lt;br /&gt;      &lt;b&gt;Product Description&lt;/b&gt;&lt;br /&gt;Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. &lt;i&gt;Physics for Game Developers&lt;/i&gt; serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: &lt;/p&gt;&lt;ul&gt;&lt;li type="disc"&gt;The trajectory of rockets and missiles, including the effects of fuel burn off&lt;/li&gt;&lt;li type="disc"&gt;The collision of objects such as billiard balls&lt;/li&gt;&lt;li type="disc"&gt;The stability of cars racing around tight curves&lt;/li&gt;&lt;li type="disc"&gt;The dynamics of boats and other waterborne vehicles&lt;/li&gt;&lt;li type="disc"&gt;The flight path of a baseball after being struck by a bat&lt;/li&gt;&lt;li type="disc"&gt;The flight characteristics of airplanes&lt;/li&gt;&lt;/ul&gt;    You don't need to be a physics expert to learn from &lt;i&gt;Physics for Game Developers,&lt;/i&gt; but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Pages:&lt;/b&gt; 336 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; O'Reilly Media, Inc.; 1st edition (November 15, 2001)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 0596000065&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-0596000066&lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/146463914/Physics_for_Game_Developers_-_David_M._Bourg.pdf"&gt;http://rapidshare.com/files/146463914/Physics_for_Game_Developers_-_David_M._Bourg.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon:&lt;a href="http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222624093&amp;amp;sr=1-1"&gt; http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222624093&amp;amp;sr=1-1&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4193906004742408276?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4193906004742408276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4193906004742408276' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4193906004742408276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4193906004742408276'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/physics-for-game-developers-illustrated.html' title='Physics for Game Developers [ILLUSTRATED]'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hvz0qbN4DtI/SN_Dpzl2cUI/AAAAAAAAADw/b7dEQJiEcfk/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3588519682539410351</id><published>2008-09-28T10:38:00.000-07:00</published><updated>2008-09-28T10:47:31.749-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Physically Based Rendering : From Theory to Implementation</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_CrR6GiDI/AAAAAAAAADo/KTJLyhX-JlU/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_CrR6GiDI/AAAAAAAAADo/KTJLyhX-JlU/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251129739334551602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Link:&lt;a href="http://rapidshare.com/files/146462671/Physical_Based_Rendering_From_Theory_to_Implementation.pdf"&gt; http://rapidshare.com/files/146462671/Physical_Based_Rendering_From_Theory_to_Implementation.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Physically-Based-Rendering-Implementation-Interactive/dp/012553180X/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222623739&amp;amp;sr=1-1"&gt;http://www.amazon.com/Physically-Based-Rendering-Implementation-Interactive/dp/012553180X/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222623739&amp;amp;sr=1-1&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3588519682539410351?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3588519682539410351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3588519682539410351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3588519682539410351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3588519682539410351'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/physically-based-rendering-from-theory.html' title='Physically Based Rendering : From Theory to Implementation'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_CrR6GiDI/AAAAAAAAADo/KTJLyhX-JlU/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-994343078389748873</id><published>2008-09-28T10:27:00.000-07:00</published><updated>2008-09-28T10:37:36.009-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Physics Modeling for Game Programmers</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_ARStu5dI/AAAAAAAAADg/nEQig1kyiJc/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_ARStu5dI/AAAAAAAAADg/nEQig1kyiJc/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251127093851252178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Book Description&lt;/b&gt;&lt;br /&gt;Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;h2&gt;Book Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Pages:&lt;/b&gt; 544 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Course Technology PTR; 1 edition (August 12, 2004)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1592000932&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1592000937&lt;/li&gt;&lt;/ul&gt;Link:&lt;a href="http://rapidshare.com/files/146458772/Course.Tech.PTR.Physics.Modeling.for.Game.Programmers.pdf"&gt; http://rapidshare.com/files/146458772/Course.Tech.PTR.Physics.Modeling.for.Game.Programmers.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Physics-Modeling-Programmers-David-Conger/dp/1592000932/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222622861&amp;amp;sr=1-1"&gt;http://www.amazon.com/Physics-Modeling-Programmers-David-Conger/dp/1592000932/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222622861&amp;amp;sr=1-1&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-994343078389748873?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/994343078389748873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=994343078389748873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/994343078389748873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/994343078389748873'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/physics-modeling-for-game-programmers.html' title='Physics Modeling for Game Programmers'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN_ARStu5dI/AAAAAAAAADg/nEQig1kyiJc/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4531566328253006992</id><published>2008-09-28T10:15:00.000-07:00</published><updated>2008-09-28T10:27:23.418-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Curves and Surfaces for Computer Graphics</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN-9ZfHCeQI/AAAAAAAAADY/-nNW9dvAUHw/s1600-h/untitled.JPG"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SN-9ZfHCeQI/AAAAAAAAADY/-nNW9dvAUHw/s400/untitled.JPG" alt="" id="BLOGGER_PHOTO_ID_5251123936082688258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div class="content"&gt;           &lt;b&gt;Review&lt;/b&gt;&lt;br /&gt;&lt;p&gt;From the reviews of the first edition:&lt;/p&gt;    &lt;p&gt;"The book gives an introduction to curve and surface representation and modelling techniques that are used in the related fields of geometric modelling, computer aided geometric design (CAGD), and computer graphics. It mainly introduces newcomers to these domains as well as those interested in the mathematical background of graphics applications. It is written in a mathematically very accessible style … . Historical remarks, citations from the literature adapted to the context as well as numerous examples contribute to a pleasant and readable style." (Gudrun Albrecht, Mathematical Reviews, 2006 i)&lt;/p&gt;  &lt;p&gt;"This book is concerned with the computation of surfaces. … The book also deals with curves … . after reading and understanding a topic, the reader should be able to design and implement the concepts discussed. … The notions are clearly introduced and are ... illustrated by figures and examples. … The book has many examples, which are important for a better understanding of the presented concepts … . Many exercises are sprinkled throughout the text. " (Marian Ioan Munteanu, Zentralblatt MATH, Vol. 1083, 2006)&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;    &lt;span style="font-weight: bold;"&gt;Book &lt;/span&gt;&lt;b&gt;Description&lt;/b&gt;&lt;br /&gt;&lt;p&gt;Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. &lt;/p&gt;  &lt;p&gt;Key features:&lt;/p&gt;  &lt;p&gt;* Good foundational mathematical introduction to curves and surfaces; no advanced math required&lt;/p&gt;  &lt;p&gt;* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces&lt;/p&gt;  &lt;p&gt;* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader&lt;/p&gt;  &lt;p&gt;* Includes a gallery of color images, Mathematica code listings, and sections on curves &amp;amp; surfaces by refinement and on sweep surfaces&lt;/p&gt;  &lt;p&gt;* Web site maintained and updated by the author, providing readers with errata and auxiliary material&lt;/p&gt;  &lt;p&gt;This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.&lt;/p&gt;       &lt;/div&gt;                                                                                                                                 &lt;a name="productDetails" id="productDetails"&gt;&lt;/a&gt; &lt;hr class="bucketDivider" size="1" noshade="noshade"&gt;           &lt;h2&gt;Book Details&lt;/h2&gt;          &lt;ul&gt;&lt;li&gt;&lt;b&gt;Pages:&lt;/b&gt; 460 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Springer; 1 edition (September 8, 2005)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 0387241965&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-0387241968&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Link:&lt;a href="http://rapidshare.com/files/146459152/Curves_and_Surfaces_for_Computer_Graphics_.pdf"&gt; http://rapidshare.com/files/146459152/Curves_and_Surfaces_for_Computer_Graphics_.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Amazon: &lt;a href="http://www.amazon.com/Curves-Surfaces-Computer-Graphics-Salomon/dp/0387241965/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222622245&amp;amp;sr=8-1"&gt;http://www.amazon.com/Curves-Surfaces-Computer-Graphics-Salomon/dp/0387241965/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222622245&amp;amp;sr=8-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4531566328253006992?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4531566328253006992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4531566328253006992' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4531566328253006992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4531566328253006992'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/09/curves-and-surfaces-for-computer.html' title='Curves and Surfaces for Computer Graphics'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SN-9ZfHCeQI/AAAAAAAAADY/-nNW9dvAUHw/s72-c/untitled.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4390685864031613203</id><published>2008-08-19T16:25:00.000-07:00</published><updated>2008-08-19T17:04:53.332-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>Trees, Trees and more trees</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/SKtWwN9wtDI/AAAAAAAAADA/GPKX7SCpMQ8/s1600-h/04.JPG"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/SKtWwN9wtDI/AAAAAAAAADA/GPKX7SCpMQ8/s400/04.JPG" alt="" id="BLOGGER_PHOTO_ID_5236374378130748466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKtWwRpMSEI/AAAAAAAAADI/OlaXiJfyE8s/s1600-h/11.PNG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKtWwRpMSEI/AAAAAAAAADI/OlaXiJfyE8s/s400/11.PNG" alt="" id="BLOGGER_PHOTO_ID_5236374379118217282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKtWwnpvNwI/AAAAAAAAADQ/9CXpZbr3KY8/s1600-h/41_1.PNG"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKtWwnpvNwI/AAAAAAAAADQ/9CXpZbr3KY8/s400/41_1.PNG" alt="" id="BLOGGER_PHOTO_ID_5236374385026086658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Links:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://rapidshare.com/files/138394988/Furukawa01Trees.part1.rar"&gt;http://rapidshare.com/files/138394988/Furukawa01Trees.part1.rar&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://rapidshare.com/files/138394989/Furukawa01Trees.part2.rar"&gt;http://rapidshare.com/files/138394989/Furukawa01Trees.part2.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/138489039/Furukawa01Trees.part3.rar"&gt;http://rapidshare.com/files/138489039/Furukawa01Trees.part3.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/138489042/Furukawa01Trees.part4.rar"&gt;http://rapidshare.com/files/138489042/Furukawa01Trees.part4.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/138618357/Furukawa01Trees.part5.rar"&gt;http://rapidshare.com/files/138618357/Furukawa01Trees.part5.rar&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4390685864031613203?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4390685864031613203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4390685864031613203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4390685864031613203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4390685864031613203'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/08/trees-trees-and-more-trees.html' title='Trees, Trees and more trees'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hvz0qbN4DtI/SKtWwN9wtDI/AAAAAAAAADA/GPKX7SCpMQ8/s72-c/04.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8067605366825484060</id><published>2008-08-18T18:24:00.001-07:00</published><updated>2008-08-18T18:28:44.876-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>Star Wars 3D Models</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hvz0qbN4DtI/SKohSrUWehI/AAAAAAAAACk/7DXIfmCuvL4/s1600-h/1178133798_i_destroyer.jpg"&gt;&lt;img style="cursor: pointer; width: 533px; height: 358px;" src="http://1.bp.blogspot.com/_hvz0qbN4DtI/SKohSrUWehI/AAAAAAAAACk/7DXIfmCuvL4/s400/1178133798_i_destroyer.jpg" alt="" id="BLOGGER_PHOTO_ID_5236034121521068562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKohTSlNHVI/AAAAAAAAACw/RVIz8FL7SBc/s1600-h/1178133811_atat.jpg"&gt;&lt;img style="cursor: pointer; width: 537px; height: 443px;" src="http://3.bp.blogspot.com/_hvz0qbN4DtI/SKohTSlNHVI/AAAAAAAAACw/RVIz8FL7SBc/s400/1178133811_atat.jpg" alt="" id="BLOGGER_PHOTO_ID_5236034132060740946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hvz0qbN4DtI/SKohUy6ufzI/AAAAAAAAAC4/LusYGvQX2_M/s1600-h/1178133819_34234142.jpg"&gt;&lt;img style="cursor: pointer; width: 530px; height: 539px;" src="http://2.bp.blogspot.com/_hvz0qbN4DtI/SKohUy6ufzI/AAAAAAAAAC4/LusYGvQX2_M/s400/1178133819_34234142.jpg" alt="" id="BLOGGER_PHOTO_ID_5236034157920812850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Download Links:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://rapidshare.com/files/138363320/3D_Star_Wars.part3.rar"&gt;http://rapidshare.com/files/138363320/3D_Star_Wars.part3.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/138363319/3D_Star_Wars.part2.rar"&gt;http://rapidshare.com/files/138363319/3D_Star_Wars.part2.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/138363318/3D_Star_Wars.part1.rar"&gt;http://rapidshare.com/files/138363318/3D_Star_Wars.part1.rar&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8067605366825484060?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8067605366825484060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8067605366825484060' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8067605366825484060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8067605366825484060'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/08/star-wars-3d-models.html' title='Star Wars 3D Models'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hvz0qbN4DtI/SKohSrUWehI/AAAAAAAAACk/7DXIfmCuvL4/s72-c/1178133798_i_destroyer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3940906777933601293</id><published>2008-07-29T16:38:00.000-07:00</published><updated>2008-07-29T16:42:22.263-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Ghostbusters The Video Game</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gamespot.com/pc/action/ghostbusters08/index.html?om_act=convert&amp;amp;om_clk=tabs"&gt;Ghostbusters The Video Game&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;I am sure we all know what this game is about it.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6195041%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/319/944008_20071116_screen004.jpg"&gt;&lt;img style="cursor: pointer; width: 526px; height: 287px;" src="http://image.com.com/gamespot/images/2007/319/944008_20071116_screen004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/319/944008_20071116_screen005.jpg"&gt;&lt;img style="cursor: pointer; width: 515px; height: 377px;" src="http://image.com.com/gamespot/images/2007/319/944008_20071116_screen005.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3940906777933601293?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3940906777933601293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3940906777933601293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3940906777933601293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3940906777933601293'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/ghostbusters-video-game.html' title='Ghostbusters The Video Game'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2626389071288124832</id><published>2008-07-29T10:04:00.000-07:00</published><updated>2008-07-29T10:08:19.158-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>Dosch 3D - Food &amp; Groceries</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_hvz0qbN4DtI/SI9N58n6ERI/AAAAAAAAACM/7gqx8ZjDhGQ/s1600-h/1.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_hvz0qbN4DtI/SI9N58n6ERI/AAAAAAAAACM/7gqx8ZjDhGQ/s400/1.JPG" alt="" id="BLOGGER_PHOTO_ID_5228483350321828114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_hvz0qbN4DtI/SI9N6eqC40I/AAAAAAAAACU/d9ZNrCkQoZc/s1600-h/2.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_hvz0qbN4DtI/SI9N6eqC40I/AAAAAAAAACU/d9ZNrCkQoZc/s400/2.JPG" alt="" id="BLOGGER_PHOTO_ID_5228483359457600322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Download Links:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/133221726/d3d.part1.rar"&gt;http://rapidshare.com/files/133221726/d3d.part1.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/133221728/d3d.part2.rar"&gt;http://rapidshare.com/files/133221728/d3d.part2.rar&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/133221729/D3D-FGR.pdf"&gt;http://rapidshare.com/files/133221729/D3D-FGR.pdf&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2626389071288124832?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2626389071288124832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2626389071288124832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2626389071288124832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2626389071288124832'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/dosch-3d-food-groceries.html' title='Dosch 3D - Food &amp; Groceries'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_hvz0qbN4DtI/SI9N58n6ERI/AAAAAAAAACM/7gqx8ZjDhGQ/s72-c/1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7713012640155740078</id><published>2008-07-27T13:33:00.000-07:00</published><updated>2008-07-27T13:38:45.028-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d stuff'/><title type='text'>Contr Strike 3D Models</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_hvz0qbN4DtI/SIzb5gZlOOI/AAAAAAAAACE/0uxwuE2q79o/s1600-h/CT.jpg"&gt;&lt;img style="cursor: pointer; width: 534px; height: 323px;" src="http://bp1.blogger.com/_hvz0qbN4DtI/SIzb5gZlOOI/AAAAAAAAACE/0uxwuE2q79o/s400/CT.jpg" alt="" id="BLOGGER_PHOTO_ID_5227795048466561250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Downloas link: &lt;a href="http://rapidshare.com/files/132914679/Contr_Strike.rar"&gt;http://rapidshare.com/files/132914679/Contr_Strike.rar&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7713012640155740078?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7713012640155740078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7713012640155740078' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7713012640155740078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7713012640155740078'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/contr-strike-3d-models.html' title='Contr Strike 3D Models'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_hvz0qbN4DtI/SIzb5gZlOOI/AAAAAAAAACE/0uxwuE2q79o/s72-c/CT.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5998142048574265551</id><published>2008-07-26T20:40:00.000-07:00</published><updated>2008-08-26T15:38:55.162-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='engineer books'/><title type='text'>Software Engineering: A Practitioner's Approach</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;or "Ingenieria del Software: un enfoque practico" by &lt;span&gt;&lt;a href="http://www.amazon.com/exec/obidos/search-handle-url?%5Fencoding=UTF8&amp;amp;search-type=ss&amp;amp;index=books&amp;amp;field-author=Roger%20S%20Pressman"&gt;Roger S Pressman&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_hvz0qbN4DtI/SIvxZr__gtI/AAAAAAAAAB8/omkMnAeODYo/s1600-h/portada.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_hvz0qbN4DtI/SIvxZr__gtI/AAAAAAAAAB8/omkMnAeODYo/s400/portada.JPG" alt="" id="BLOGGER_PHOTO_ID_5227537216103744210" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;Book Description&lt;/b&gt;&lt;br /&gt;For over 20 years, &lt;i&gt;Software Engineering: A Practitioner's Approach&lt;/i&gt; has been the best selling guide to software engineering for students and industry professionals alike.    &lt;p&gt;The sixth edition continues to lead the way in software engineering. A new Part 4 on Web Engineering presents a complete engineering approach for the analysis, design, and testing of Web Applications, increasingly important for today's students. Additionally, the UML coverage has been enhanced and signficantly increased in this new edition. &lt;/p&gt;&lt;p&gt;The pedagogy has also been improved in the new edition to include sidebars. They provide information on relevant softare tools, specific work flow for specific kinds of projects, and additional information on various topics. Additionally, Pressman provides a running case study called "Safe Home" throughout the book, which provides the application of software engineering to an industry project. &lt;/p&gt;&lt;p&gt; New additions to the book also include chapters on the Agile Process Models, Requirements Engineering, and Design Engineering. The book has been completely updated and contains hundreds of new references to software tools that address all important topics in the book. &lt;/p&gt;The ancillary material for the book includes an expansion of the case study, which illustrates it with UML diagrams. The On-Line Learning Center includes resources for both instructors and students such as checklists, 700 categorized web references, Powerpoints, a test bank, and a software engineering library-containing over 500 software engineering papers. TAKEAWY HERE IS THE FOLLOWING: 1. AGILE PROCESS METHODS ARE COVERED EARLY IN CH. 4 2. NEW PART ON WEB APPLICATIONS --5 CHAPTERS&lt;br /&gt;&lt;br /&gt;&lt;b class="h1"&gt;Book Details&lt;/b&gt;&lt;br /&gt;    &lt;ul&gt;&lt;li&gt;&lt;b&gt;Hardcover:&lt;/b&gt; 880 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; McGraw-Hill Science/Engineering/Math; 6 edition (April 2, 2004)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; Spanish&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 007301933X&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-0073019338&lt;/li&gt;&lt;/ul&gt;Download:&lt;br /&gt;            &lt;a href="http://rapidshare.com/files/132249211/Pressman.part1.rar"&gt;http://rapidshare.com/files/132249211/Pressman.part1.rar&lt;/a&gt;&lt;br /&gt;            &lt;a href="http://rapidshare.com/files/132270946/Pressman.part2.rar"&gt;http://rapidshare.com/files/132270946/Pressman.part2.rar&lt;/a&gt;&lt;br /&gt;            &lt;a href="http://rapidshare.com/files/132515901/Pressman.part3.rar"&gt;http://rapidshare.com/files/132515901/Pressman.part3.rar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Software-Engineering-Practitioners-Roger-Pressman/dp/007301933X/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217130060&amp;amp;sr=8-1"&gt;Amazon Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5998142048574265551?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5998142048574265551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5998142048574265551' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5998142048574265551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5998142048574265551'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/software-engineering-practitioners.html' title='Software Engineering: A Practitioner&apos;s Approach'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_hvz0qbN4DtI/SIvxZr__gtI/AAAAAAAAAB8/omkMnAeODYo/s72-c/portada.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4796058606204523578</id><published>2008-07-26T16:33:00.000-07:00</published><updated>2008-07-29T16:07:15.506-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Demigod</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/205/reviews/944424_20080724_screen004.jpg"&gt;&lt;/a&gt;&lt;br /&gt;Take control of massive demigod heroes and battle against similarly massive titans in epic multiplayer battles.&lt;br /&gt;Will be released &lt;span&gt;&lt;span class="txt1"&gt;February 2009.&lt;br /&gt;&lt;br /&gt;Without description, just look it:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span class="txt1"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span class="txt1" center=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span class="txt1" center=""&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6194975%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Screen Shorts:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/205/reviews/944424_20080724_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 526px; height: 353px;" src="http://image.com.com/gamespot/images/2008/205/reviews/944424_20080724_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/205/reviews/944424_20080724_screen004.jpg"&gt;&lt;img style="cursor: pointer; width: 519px; height: 349px;" src="http://image.com.com/gamespot/images/2008/205/reviews/944424_20080724_screen004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4796058606204523578?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4796058606204523578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4796058606204523578' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4796058606204523578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4796058606204523578'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/demigod.html' title='Demigod'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1437784076240869544</id><published>2008-07-22T12:13:00.000-07:00</published><updated>2008-07-22T12:34:33.201-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Stargate Worlds</title><content type='html'>As we all remember the TV-movie Stargate here we have&lt;br /&gt;Stargate Worlds is an MMORPG based on Stargate SG-1, set in worlds of historical human time periods, alien environments, and outer space locations.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6184273%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;The screen short:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2006/325/931710_20061122_screen001.jpg"&gt;&lt;img style="cursor: pointer; width: 530px; height: 298px;" src="http://image.com.com/gamespot/images/2006/325/931710_20061122_screen001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2006/325/931710_20061122_screen003.jpg"&gt;&lt;img style="cursor: pointer; width: 523px; height: 418px;" src="http://image.com.com/gamespot/images/2006/325/931710_20061122_screen003.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1437784076240869544?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1437784076240869544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1437784076240869544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1437784076240869544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1437784076240869544'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/stargate-worlds.html' title='Stargate Worlds'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6852316055289430485</id><published>2008-07-21T12:31:00.000-07:00</published><updated>2008-07-21T12:35:26.760-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='engineer books'/><title type='text'>Ingenieria del Software - Un Enfoque Practico 5b</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_hvz0qbN4DtI/SITkrvh8JZI/AAAAAAAAABs/lhbLLqXRV9w/s1600-h/51KKEHJEG2L._SS500_.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_hvz0qbN4DtI/SITkrvh8JZI/AAAAAAAAABs/lhbLLqXRV9w/s400/51KKEHJEG2L._SS500_.jpg" alt="" id="BLOGGER_PHOTO_ID_5225552907800946066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; McGraw-Hill Companies (February 2002)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; Spanish&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 8448132149&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-8448132149&lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/131421136/Roger_S._Pressman_-_Ingenier_a_del_Software__un_enfoque_pr_ctico._V_Edici_n.pdf"&gt;http://rapidshare.com/files/131421136/Roger_S._Pressman_-_Ingenier_a_del_Software__un_enfoque_pr_ctico._V_Edici_n.pdf&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Ingenieria-del-Software-Enfoque-Practico/dp/8448132149/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1216668663&amp;amp;sr=1-1"&gt;&lt;br /&gt;Amazon Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6852316055289430485?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6852316055289430485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6852316055289430485' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6852316055289430485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6852316055289430485'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/ingenieria-del-software-un-enfoque.html' title='Ingenieria del Software - Un Enfoque Practico 5b'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_hvz0qbN4DtI/SITkrvh8JZI/AAAAAAAAABs/lhbLLqXRV9w/s72-c/51KKEHJEG2L._SS500_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8451906319816923849</id><published>2008-07-21T12:25:00.000-07:00</published><updated>2008-07-21T12:29:09.584-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='engineer books'/><title type='text'>Ingenieria del Software by Ian Sommerville</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_hvz0qbN4DtI/SITi15FpJrI/AAAAAAAAABk/a3-gIs8axMs/s1600-h/51KKEHJEG2L._SS500_.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_hvz0qbN4DtI/SITi15FpJrI/AAAAAAAAABk/a3-gIs8axMs/s400/51KKEHJEG2L._SS500_.jpg" alt="" id="BLOGGER_PHOTO_ID_5225550883142051506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 687 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Pearson Educacion (January 2005)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; Spanish&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 8478290745&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-8478290741&lt;/li&gt;&lt;li&gt;&lt;b&gt; Product Dimensions:  &lt;/b&gt; 10.2 x 7.9 x 1.3 inches &lt;/li&gt;&lt;li&gt;&lt;b&gt;Shipping Weight:&lt;/b&gt; 3.1 pounds&lt;/li&gt;&lt;/ul&gt;Link:&lt;a href="http://rapidshare.com/files/131421133/ian_sommerville_-_ingenieria_de_software_-_septima_edicion.pdf"&gt; http://rapidshare.com/files/131421133/ian_sommerville_-_ingenieria_de_software_-_septima_edicion.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Ingenieria-del-Software-Ian-Sommerville/dp/8478290745/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1216668140&amp;amp;sr=8-1"&gt;Amazon Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8451906319816923849?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8451906319816923849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8451906319816923849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8451906319816923849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8451906319816923849'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/ingenieria-del-software-by-ian.html' title='Ingenieria del Software by Ian Sommerville'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_hvz0qbN4DtI/SITi15FpJrI/AAAAAAAAABk/a3-gIs8axMs/s72-c/51KKEHJEG2L._SS500_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3298282372693275417</id><published>2008-07-19T16:40:00.000-07:00</published><updated>2008-07-19T16:48:23.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Game Programming All in One (The Premier Press Game Development Series)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_hvz0qbN4DtI/SIJ73nO0seI/AAAAAAAAABY/A-4zjiG_k54/s1600-h/book_1.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_hvz0qbN4DtI/SIJ73nO0seI/AAAAAAAAABY/A-4zjiG_k54/s400/book_1.JPG" alt="" id="BLOGGER_PHOTO_ID_5224874713057374690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Book Description&lt;/b&gt;&lt;br /&gt;When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 992 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Muska &amp;amp; Lipman/Premier-Trade; 1 edition (February 2, 2002)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1931841233&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1931841238&lt;/li&gt;&lt;li&gt;&lt;b&gt; Product Dimensions:  &lt;/b&gt; 9.2 x 7.4 x 2.1 inches &lt;/li&gt;&lt;li&gt;&lt;b&gt;Shipping Weight:&lt;/b&gt; 3.7 pounds&lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/130985820/Game_Programming_All_in_One_-_fly_2002.pdf"&gt;http://rapidshare.com/files/130985820/Game_Programming_All_in_One_-_fly_2002.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1931841233/ref=sr_11_1?ie=UTF8&amp;amp;qid=1216510826&amp;amp;sr=11-1"&gt;Amazon Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3298282372693275417?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3298282372693275417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3298282372693275417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3298282372693275417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3298282372693275417'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/game-programming-all-in-one-premier.html' title='Game Programming All in One (The Premier Press Game Development Series)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_hvz0qbN4DtI/SIJ73nO0seI/AAAAAAAAABY/A-4zjiG_k54/s72-c/book_1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4929799673038011033</id><published>2008-07-19T15:57:00.000-07:00</published><updated>2008-07-19T16:05:50.516-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Introduction to 3D Game Engine Design Using DirectX 9 and C#</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_hvz0qbN4DtI/SIJxfkMiwzI/AAAAAAAAABQ/gxQVgi6SK_Y/s1600-h/415fB675siL._SS500_.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_hvz0qbN4DtI/SIJxfkMiwzI/AAAAAAAAABQ/gxQVgi6SK_Y/s400/415fB675siL._SS500_.jpg" alt="" id="BLOGGER_PHOTO_ID_5224863304809366322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Book Description&lt;/b&gt;&lt;br /&gt; &lt;p&gt;&lt;i&gt;Introduction to 3D Game Engine Design Using DirectX 9 and C#&lt;/i&gt; illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.&lt;/p&gt;    &lt;p&gt;Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 424 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Apress; 1 edition (August 20, 2003)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1590590813&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1590590812&lt;/li&gt;&lt;li&gt;&lt;b&gt; Product Dimensions:  &lt;/b&gt; 9.1 x 7 x 1.1 inches &lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/130978887/Introduction_to_3D_Game_Engine_Design_Using_DirectX_9_and_CSharp_-_2003.chm"&gt;http://rapidshare.com/files/130978887/Introduction_to_3D_Game_Engine_Design_Using_DirectX_9_and_CSharp_-_2003.chm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Introduction-Engine-Design-Using-DirectX/dp/1590590813/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1216508204&amp;amp;sr=1-1"&gt;Amazon Link&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4929799673038011033?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4929799673038011033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4929799673038011033' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4929799673038011033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4929799673038011033'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/introduction-to-3d-game-engine-design.html' title='Introduction to 3D Game Engine Design Using DirectX 9 and C#'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_hvz0qbN4DtI/SIJxfkMiwzI/AAAAAAAAABQ/gxQVgi6SK_Y/s72-c/415fB675siL._SS500_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1856004532055571907</id><published>2008-07-19T15:45:00.000-07:00</published><updated>2008-07-19T16:00:52.777-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Programming a Multiplayer FPS in DirectX (Game Development Series)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_hvz0qbN4DtI/SIJvHapoVtI/AAAAAAAAABI/02qnWALp3Yg/s1600-h/book_1.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_hvz0qbN4DtI/SIJvHapoVtI/AAAAAAAAABI/02qnWALp3Yg/s400/book_1.JPG" alt="" id="BLOGGER_PHOTO_ID_5224860690906896082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 400 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Charles River Media; 1 edition (December 20, 2004)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1584503637&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1584503637&lt;/li&gt;&lt;li&gt;&lt;b&gt; Product Dimensions:  &lt;/b&gt; 9.1 x 7.4 x 1.2 inches &lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Book Description&lt;/b&gt;&lt;br /&gt;If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://rapidshare.com/files/130977110/Programming_a_Multiplayer_FPS_in_DirectX.pdf"&gt;http://rapidshare.com/files/13097711/Programming_a_Multiplayer_FPS_in_DirectX.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Programming-Multiplayer-DirectX-Game-Development/dp/1584503637/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1216507474&amp;amp;sr=1-1"&gt;Amazon Link&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1856004532055571907?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1856004532055571907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1856004532055571907' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1856004532055571907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1856004532055571907'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/programming-multiplayer-fps-in-directx.html' title='Programming a Multiplayer FPS in DirectX (Game Development Series)'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_hvz0qbN4DtI/SIJvHapoVtI/AAAAAAAAABI/02qnWALp3Yg/s72-c/book_1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-53745836434671094</id><published>2008-07-19T15:15:00.000-07:00</published><updated>2008-07-19T15:22:38.639-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>DirectX 9 Graphics: The Definitive Guide to Direct 3D</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_hvz0qbN4DtI/SIJoAJrzLGI/AAAAAAAAAA8/ebEgBboK5eU/s1600-h/book_1.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_hvz0qbN4DtI/SIJoAJrzLGI/AAAAAAAAAA8/ebEgBboK5eU/s400/book_1.JPG" alt="" id="BLOGGER_PHOTO_ID_5224852869512113250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Paperback:&lt;/b&gt; 500 pages&lt;/li&gt;&lt;li&gt;&lt;b&gt;Publisher:&lt;/b&gt; Wordware Publishing, Inc. (May 25, 2005)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Language:&lt;/b&gt; English&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-10:&lt;/b&gt; 1556222297&lt;/li&gt;&lt;li&gt;&lt;b&gt;ISBN-13:&lt;/b&gt; 978-1556222290&lt;/li&gt;&lt;li&gt;&lt;b&gt; Product Dimensions:  &lt;/b&gt; 9.1 x 5.9 x 0.8 inches &lt;/li&gt;&lt;/ul&gt;Link: &lt;a href="http://rapidshare.com/files/130967584/Wordware_-_DirectX_9_Graphics_-_The_Definitive_Guide_to_Direct3D_-_2005_-__By_Laxxuss_.pdf"&gt;http://rapidshare.com/files/130967584/Wordware_-_DirectX_9_Graphics__The_Definitive_Guide_to_Direct3D_-_2005_-__By_Laxxuss_.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-53745836434671094?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/53745836434671094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=53745836434671094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/53745836434671094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/53745836434671094'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/directx-9-graphics-definitive-guide-to.html' title='DirectX 9 Graphics: The Definitive Guide to Direct 3D'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_hvz0qbN4DtI/SIJoAJrzLGI/AAAAAAAAAA8/ebEgBboK5eU/s72-c/book_1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7563810207113213216</id><published>2008-07-18T05:38:00.000-07:00</published><updated>2008-07-19T16:02:17.258-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Rise of the Argonauts</title><content type='html'>Do you like Greece Mythology? If you do this game is for you.&lt;br /&gt;Rise of the Argonauts is an action RPG set on an epic scale, in the world of Greek myth and legend.&lt;br /&gt;&lt;br /&gt;Jason is not a happy king. Following the murder of his wife, the legend of Greek mythology and king of peaceful Iolcos sets off on a very unpeaceful journey to recover the Golden Fleece. Not to be confused with a warm yellow sweater from the Gap, this Golden Fleece is believed to hold the power to resurrect his wife, Princess Alceme.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6193359%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7563810207113213216?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7563810207113213216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7563810207113213216' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7563810207113213216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7563810207113213216'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/rise-of-argonauts.html' title='Rise of the Argonauts'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3919059180313172382</id><published>2008-07-18T05:18:00.000-07:00</published><updated>2008-07-19T16:02:40.978-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Final Fantasy XIII</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;Very soon the world will see the new game we know it for a long time. The company &lt;a href="http://www.gamespot.com/pages/company/index.php?company=10815&amp;amp;om_act=convert&amp;amp;om_clk=tabs&amp;amp;tag=headerimage;publisher" class="xbox"&gt;Square Enix&lt;/a&gt; will release it on TBA 2008.&lt;br /&gt;Some screen shorts:&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/198/950899_20080717_screen001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://image.com.com/gamespot/images/2008/198/950899_20080717_screen001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/303/928790_20071031_screen006.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://image.com.com/gamespot/images/2007/303/928790_20071031_screen006.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2006/127/reviews/928790_20060508_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://image.com.com/gamespot/images/2006/127/reviews/928790_20060508_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/303/928790_20071031_screen007.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://image.com.com/gamespot/images/2007/303/928790_20071031_screen007.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;In real world I did not find so pretty girl :)&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6193854%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3919059180313172382?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3919059180313172382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3919059180313172382' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3919059180313172382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3919059180313172382'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/final-fantasy-xiii.html' title='Final Fantasy XIII'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-8870039428963673861</id><published>2008-07-15T18:35:00.000-07:00</published><updated>2008-07-19T16:03:12.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>The Lord of the Rings</title><content type='html'>Do you remember the movie The Lord Of The Ring?&lt;br /&gt;Here I wish present you new game:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:courier new;" &gt;The Lord of the Rings&lt;/span&gt;&lt;/span&gt;: &lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;The Conquest&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="454" height="385"&gt;&lt;param name="movie" value="http://video.ag.ru/5mb0e04o/e"&gt;&lt;embed src="http://video.ag.ru/5mb0e04o/e" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" scale="noscale" width="454" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The publisher is &lt;a target="_blank" href="http://www.electronicarts.ru/"&gt;Electronic Arts&lt;/a&gt;&lt;br /&gt;The developer is &lt;a target="_blank" href="http://www.pandemicstudios.com/"&gt;Pandemic Studios&lt;/a&gt;&lt;br /&gt;It should be done for Q4 2008&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-8870039428963673861?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/8870039428963673861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=8870039428963673861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8870039428963673861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/8870039428963673861'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/lord-of-rings.html' title='The Lord of the Rings'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1629169162184213827</id><published>2008-07-15T18:29:00.000-07:00</published><updated>2008-07-19T16:03:39.932-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>EA surprise</title><content type='html'>meAnother game from best know game company EA. But in this case the game is going to be free, can you believe that? I do and you should do it too.&lt;br /&gt;The game is&lt;br /&gt;&lt;h1 style="text-align: center;" class="gamespace"&gt;&lt;a href="http://www.battlefield-heroes.com/"&gt;Battlefield Heroes&lt;/a&gt;&lt;/h1&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6187001%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="text-align: center;" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1629169162184213827?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1629169162184213827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1629169162184213827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1629169162184213827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1629169162184213827'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/ea-surprise.html' title='EA surprise'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2107434793547102519</id><published>2008-07-12T12:46:00.000-07:00</published><updated>2008-07-19T16:04:10.584-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Resistance 2</title><content type='html'>Do you want to have the reason to buy Playstation 3?&lt;br /&gt;Here I present you the game "Resistance 2". &lt;span class="txt2"&gt;Release Date:&lt;/span&gt;                                 Nov  4, 2008&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6190575%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2107434793547102519?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2107434793547102519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2107434793547102519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2107434793547102519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2107434793547102519'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/resistance-2.html' title='Resistance 2'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-4643032246494606736</id><published>2008-07-12T12:21:00.001-07:00</published><updated>2008-07-12T12:32:10.038-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>The most wanted game "THE SIMS 3"</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/078/936498_20080320_screen005.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/078/936498_20080319_screen002.jpg"&gt;&lt;/a&gt;&lt;br /&gt;One of the most famous games The Sims. Here I present the third part that is coming to PC in 2009.&lt;br /&gt;&lt;br /&gt;Screen shorts:&lt;br /&gt;&lt;div style="text-align: center;"&gt;Do you have some romance?&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/078/936498_20080320_screen004.jpg"&gt;&lt;img style="cursor: pointer; width: 481px; height: 270px;" src="http://image.com.com/gamespot/images/2008/078/936498_20080320_screen004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Make sport you always dreamed?&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/078/936498_20080320_screen005.jpg"&gt;&lt;img style="cursor: pointer; width: 481px; height: 271px;" src="http://image.com.com/gamespot/images/2008/078/936498_20080320_screen005.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;or just feel free?&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/078/936498_20080319_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 477px; height: 344px;" src="http://image.com.com/gamespot/images/2008/078/936498_20080319_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 51, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;In The Sim 3 no more limits&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-4643032246494606736?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/4643032246494606736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=4643032246494606736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4643032246494606736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/4643032246494606736'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/most-wanted-game-sims-3.html' title='The most wanted game &quot;THE SIMS 3&quot;'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-2544317043022012902</id><published>2008-07-06T09:55:00.000-07:00</published><updated>2008-07-06T10:18:22.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Star Wars: The Force Unleashed</title><content type='html'>Another game from LucasArt. But not for PC :(&lt;br /&gt;The game is programmed to be done for Sep 16, 2008&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:trebuchet ms;" &gt;The Force Unleashed will fill in a lost chapter in the Star Wars saga: basically, what happens between Episode III and Episode IV? This is a period when the Jedi were scattered and hunted down, the Galactic Empire consolidated its hold on the galaxy, and apparently Darth Vader was secretly grooming an apprentice to help him one day overthrow the Emperor. You'll play as that apprentice and go on missions for Lord Vader, but your existence must be kept a secret, so this will give you an opportunity to battle rebels, Jedis, and any unlucky Imperials who happen to get a glimpse of you. The developers consulted heavily with George Lucas on the story and characters, to the point that what happens in The Force Unleashed is now considered Star Wars canon. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/024/reviews/933156_20080125_screen001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://image.com.com/gamespot/images/2008/024/reviews/933156_20080125_embed001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You are Darth Vader's secret apprentice&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6175332%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Some amazing screen shorts:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="cursor: pointer; width: 536px; height: 263px;" src="http://image.com.com/gamespot/images/2008/133/933156_20080513_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/056/933156_20080225_screen002.jpg"&gt;&lt;img style="cursor: pointer; width: 564px; height: 209px;" src="http://image.com.com/gamespot/images/2008/056/933156_20080225_screen002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-2544317043022012902?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/2544317043022012902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=2544317043022012902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2544317043022012902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/2544317043022012902'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/star-wars-force-unleashed.html' title='Star Wars: The Force Unleashed'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-6755087680693208258</id><published>2008-07-05T16:33:00.000-07:00</published><updated>2008-07-05T16:36:16.884-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;if you look something for physic engine&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_hvz0qbN4DtI/SHAE3z7NMEI/AAAAAAAAAAo/fXylHgtIp3Y/s1600-h/Dibujo.JPG"&gt;&lt;img style="cursor: pointer; width: 350px; height: 432px;" src="http://bp2.blogger.com/_hvz0qbN4DtI/SHAE3z7NMEI/AAAAAAAAAAo/fXylHgtIp3Y/s400/Dibujo.JPG" alt="" id="BLOGGER_PHOTO_ID_5219677325000257602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;download link is &lt;a href="http://rapidshare.com/files/127453110/Game_Physics_Engine_Development.pdf"&gt;http://rapidshare.com/files/127453110/Game_Physics_Engine_Development.pdf&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-6755087680693208258?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/6755087680693208258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=6755087680693208258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6755087680693208258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/6755087680693208258'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/if-you-look-something-for-physic-engine.html' title=''/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_hvz0qbN4DtI/SHAE3z7NMEI/AAAAAAAAAAo/fXylHgtIp3Y/s72-c/Dibujo.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5990638797666450268</id><published>2008-07-05T14:51:00.000-07:00</published><updated>2008-07-05T16:52:18.790-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'></title><content type='html'>A little math book&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_hvz0qbN4DtI/SG_uVT6xWuI/AAAAAAAAAAg/LR0z4uWsZIU/s1600-h/math.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_hvz0qbN4DtI/SG_uVT6xWuI/AAAAAAAAAAg/LR0z4uWsZIU/s400/math.JPG" alt="" id="BLOGGER_PHOTO_ID_5219652543037135586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/127430743/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf"&gt;http://rapidshare.com/files/127430743/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5990638797666450268?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5990638797666450268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5990638797666450268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5990638797666450268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5990638797666450268'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/little-math-book-httprapidshare.html' title=''/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_hvz0qbN4DtI/SG_uVT6xWuI/AAAAAAAAAAg/LR0z4uWsZIU/s72-c/math.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-5613057149804167114</id><published>2008-07-05T13:54:00.000-07:00</published><updated>2008-07-05T16:52:40.534-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>ARTIFICIAL INTELLIGENCE FOR GAMES</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_hvz0qbN4DtI/SG_gTO1sR_I/AAAAAAAAAAY/QL94_wvy7MM/s1600-h/ARTIFICIAL+INTELLIGENCE+FOR+GAMES.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_hvz0qbN4DtI/SG_gTO1sR_I/AAAAAAAAAAY/QL94_wvy7MM/s400/ARTIFICIAL+INTELLIGENCE+FOR+GAMES.JPG" alt="" id="BLOGGER_PHOTO_ID_5219637114151127026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/127419977/Artificial_Intelligence_for_Games.pdf"&gt;http://rapidshare.com/files/127419977/Artificial_Intelligence_for_Games.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-5613057149804167114?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/5613057149804167114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=5613057149804167114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5613057149804167114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/5613057149804167114'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/artificial-intelligence-for-games.html' title='ARTIFICIAL INTELLIGENCE FOR GAMES'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_hvz0qbN4DtI/SG_gTO1sR_I/AAAAAAAAAAY/QL94_wvy7MM/s72-c/ARTIFICIAL+INTELLIGENCE+FOR+GAMES.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-1696512124548785951</id><published>2008-07-05T13:22:00.000-07:00</published><updated>2008-07-05T14:18:04.891-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='books'/><title type='text'>Beginning Direct3D Game Programming 2003</title><content type='html'>One of my book's collection:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 352px; height: 431px;" src="http://rapidshare.com/files/127418184/Beginning_Direct3D_Game_Programming_2003.JPG" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The link to download: &lt;a href="http://rapidshare.com/files/127412036/Beginning_Direct3D_Game_Programming_2003.pdf"&gt;http://rapidshare.com/files/127412036/Beginning_Direct3D_Game_Programming_2003.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-1696512124548785951?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/1696512124548785951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=1696512124548785951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1696512124548785951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/1696512124548785951'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/beginning-direct3d-game-programming.html' title='Beginning Direct3D Game Programming 2003'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-7664443994020925300</id><published>2008-07-05T12:33:00.000-07:00</published><updated>2008-07-05T13:04:53.713-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Huxley</title><content type='html'>Guys I have found an impressive game "&lt;span style="color: rgb(0, 0, 102);font-family:courier new;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Huxley&lt;/span&gt;&lt;/span&gt;". Here is the official trailer:&lt;br /&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="454" height="385"&gt;&lt;param name="movie" value="http://video.ag.ru/ehhn69b6/e"&gt;&lt;embed src="http://video.ag.ru/ehhn69b6/e" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" scale="noscale" width="454" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Some screen shorts:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rapidshare.com/files/127407175/huxley_117.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://rapidshare.com/files/127407175/huxley_117.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rapidshare.com/files/127406373/huxley_119.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://rapidshare.com/files/127406373/huxley_119.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-7664443994020925300?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/7664443994020925300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=7664443994020925300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7664443994020925300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/7664443994020925300'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/huxley.html' title='Huxley'/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7034267488738835420.post-3278021288796121700</id><published>2008-07-05T12:26:00.000-07:00</published><updated>2008-07-05T12:29:19.797-07:00</updated><title type='text'></title><content type='html'>Hi guys, this is my first blog. I will share with you all I know about the game programming and the world of video games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7034267488738835420-3278021288796121700?l=3dproggameworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dproggameworld.blogspot.com/feeds/3278021288796121700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7034267488738835420&amp;postID=3278021288796121700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3278021288796121700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7034267488738835420/posts/default/3278021288796121700'/><link rel='alternate' type='text/html' href='http://3dproggameworld.blogspot.com/2008/07/hi-guys-this-is-my-first-blog.html' title=''/><author><name>Kul Vad</name><uri>http://www.blogger.com/profile/03240304805435881247</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
