Tuesday, July 29, 2008
Sunday, July 27, 2008
Saturday, July 26, 2008
Software Engineering: A Practitioner's Approach
Book Description
For over 20 years, Software Engineering: A Practitioner's Approach has been the best selling guide to software engineering for students and industry professionals alike.
The sixth edition continues to lead the way in software engineering. A new Part 4 on Web Engineering presents a complete engineering approach for the analysis, design, and testing of Web Applications, increasingly important for today's students. Additionally, the UML coverage has been enhanced and signficantly increased in this new edition.
The pedagogy has also been improved in the new edition to include sidebars. They provide information on relevant softare tools, specific work flow for specific kinds of projects, and additional information on various topics. Additionally, Pressman provides a running case study called "Safe Home" throughout the book, which provides the application of software engineering to an industry project.
New additions to the book also include chapters on the Agile Process Models, Requirements Engineering, and Design Engineering. The book has been completely updated and contains hundreds of new references to software tools that address all important topics in the book.
The ancillary material for the book includes an expansion of the case study, which illustrates it with UML diagrams. The On-Line Learning Center includes resources for both instructors and students such as checklists, 700 categorized web references, Powerpoints, a test bank, and a software engineering library-containing over 500 software engineering papers. TAKEAWY HERE IS THE FOLLOWING: 1. AGILE PROCESS METHODS ARE COVERED EARLY IN CH. 4 2. NEW PART ON WEB APPLICATIONS --5 CHAPTERSBook Details
- Hardcover: 880 pages
- Publisher: McGraw-Hill Science/Engineering/Math; 6 edition (April 2, 2004)
- Language: Spanish
- ISBN-10: 007301933X
- ISBN-13: 978-0073019338
http://rapidshare.com/files/132249211/Pressman.part1.rar
http://rapidshare.com/files/132270946/Pressman.part2.rar
http://rapidshare.com/files/132515901/Pressman.part3.rar
Amazon Link
Demigod
Tuesday, July 22, 2008
Stargate Worlds
Stargate Worlds is an MMORPG based on Stargate SG-1, set in worlds of historical human time periods, alien environments, and outer space locations.
Monday, July 21, 2008
Ingenieria del Software - Un Enfoque Practico 5b
- Paperback
- Publisher: McGraw-Hill Companies (February 2002)
- Language: Spanish
- ISBN-10: 8448132149
- ISBN-13: 978-8448132149
Amazon Link
Ingenieria del Software by Ian Sommerville
- Paperback: 687 pages
- Publisher: Pearson Educacion (January 2005)
- Language: Spanish
- ISBN-10: 8478290745
- ISBN-13: 978-8478290741
- Product Dimensions: 10.2 x 7.9 x 1.3 inches
- Shipping Weight: 3.1 pounds
Amazon Link
Saturday, July 19, 2008
Game Programming All in One (The Premier Press Game Development Series)
When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
- Paperback: 992 pages
- Publisher: Muska & Lipman/Premier-Trade; 1 edition (February 2, 2002)
- Language: English
- ISBN-10: 1931841233
- ISBN-13: 978-1931841238
- Product Dimensions: 9.2 x 7.4 x 2.1 inches
- Shipping Weight: 3.7 pounds
Amazon Link
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
- Paperback: 424 pages
- Publisher: Apress; 1 edition (August 20, 2003)
- Language: English
- ISBN-10: 1590590813
- ISBN-13: 978-1590590812
- Product Dimensions: 9.1 x 7 x 1.1 inches
Amazon Link
Programming a Multiplayer FPS in DirectX (Game Development Series)
- Paperback: 400 pages
- Publisher: Charles River Media; 1 edition (December 20, 2004)
- Language: English
- ISBN-10: 1584503637
- ISBN-13: 978-1584503637
- Product Dimensions: 9.1 x 7.4 x 1.2 inches
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!
Link: http://rapidshare.com/files/13097711/Programming_a_Multiplayer_FPS_in_DirectX.pdf
Amazon Link
DirectX 9 Graphics: The Definitive Guide to Direct 3D
- Paperback: 500 pages
- Publisher: Wordware Publishing, Inc. (May 25, 2005)
- Language: English
- ISBN-10: 1556222297
- ISBN-13: 978-1556222290
- Product Dimensions: 9.1 x 5.9 x 0.8 inches
Friday, July 18, 2008
Rise of the Argonauts
Rise of the Argonauts is an action RPG set on an epic scale, in the world of Greek myth and legend.
Jason is not a happy king. Following the murder of his wife, the legend of Greek mythology and king of peaceful Iolcos sets off on a very unpeaceful journey to recover the Golden Fleece. Not to be confused with a warm yellow sweater from the Gap, this Golden Fleece is believed to hold the power to resurrect his wife, Princess Alceme.
Final Fantasy XIII
Some screen shorts:
Tuesday, July 15, 2008
The Lord of the Rings
Here I wish present you new game:
The publisher is Electronic Arts
The developer is Pandemic Studios
It should be done for Q4 2008
EA surprise
The game is
Battlefield Heroes
Saturday, July 12, 2008
Resistance 2
Here I present you the game "Resistance 2". Release Date: Nov 4, 2008
The most wanted game "THE SIMS 3"
Sunday, July 6, 2008
Star Wars: The Force Unleashed
The game is programmed to be done for Sep 16, 2008
The Force Unleashed will fill in a lost chapter in the Star Wars saga: basically, what happens between Episode III and Episode IV? This is a period when the Jedi were scattered and hunted down, the Galactic Empire consolidated its hold on the galaxy, and apparently Darth Vader was secretly grooming an apprentice to help him one day overthrow the Emperor. You'll play as that apprentice and go on missions for Lord Vader, but your existence must be kept a secret, so this will give you an opportunity to battle rebels, Jedis, and any unlucky Imperials who happen to get a glimpse of you. The developers consulted heavily with George Lucas on the story and characters, to the point that what happens in The Force Unleashed is now considered Star Wars canon.
Some amazing screen shorts:
Saturday, July 5, 2008
Beginning Direct3D Game Programming 2003
The link to download: http://rapidshare.com/files/127412036/Beginning_Direct3D_Game_Programming_2003.pdf
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- Ghostbusters The Video Game
- Dosch 3D - Food & Groceries
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- Software Engineering: A Practitioner's Approach
- Demigod
- Stargate Worlds
- Ingenieria del Software - Un Enfoque Practico 5b
- Ingenieria del Software by Ian Sommerville
- Game Programming All in One (The Premier Press Gam...
- Introduction to 3D Game Engine Design Using Direct...
- Programming a Multiplayer FPS in DirectX (Game Dev...
- DirectX 9 Graphics: The Definitive Guide to Direct 3D
- Rise of the Argonauts
- Final Fantasy XIII
- The Lord of the Rings
- EA surprise
- Resistance 2
- The most wanted game "THE SIMS 3"
- Star Wars: The Force Unleashed
- if you look something for physic enginedownload li...
- A little math bookhttp://rapidshare.com/files/1274...
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- Beginning Direct3D Game Programming 2003
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