Showing posts with label shaders. Show all posts
Showing posts with label shaders. Show all posts

Thursday, October 23, 2008

ShaderX3: Advanced Rendering with DirectX and OpenGL



Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

Downlink: http://rapidshare.com/files/146496245/ShaderX3.Advanced.Rendering.with.DirectX.and.OpenGL.eBook-LRN.pdf

Amazon: http://www.amazon.com/ShaderX3-Advanced-Rendering-DirectX-Shaderx/dp/1584503572/ref=sr_1_1?ie=UTF8&s=books&qid=1224764843&sr=1-1

MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE

Downlink: http://rapidshare.com/files/146493806/MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHICS_PIPELINE.pdf

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks



Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.

Downlink: http://rapidshare.com/files/146491212/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf

Amazon: http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413/ref=sr_1_1?ie=UTF8&s=books&qid=1224764533&sr=1-1

Course.PTR.Shaders.for.Game.Programming.and.Artists

Downlink: http://rapidshare.com/files/146490408/Course.PTR.Shaders.for.Game.Programming.and.Artists_2004.pdf

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0



Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

Downlink: http://rapidshare.com/files/146489719/_Shaderx2_-_Shader_Programming_Tips___Tricks_With_Directx_9__2004.pdf

Amazon: http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887/ref=sr_1_1?ie=UTF8&s=books&qid=1224764056&sr=1-1

Learn Vertex & Pixel Shader Programming with DirectX 9



This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

Downlink: http://rapidshare.com/files/146488542/_Learn_Vertex_and_Pixel_Shader_Programming_With_Directx_9__2004.pdf

Amazon: http://www.amazon.com/Learn-Vertex-Shader-Programming-DirectX/dp/1556222874/ref=sr_1_1?ie=UTF8&s=books&qid=1224763824&sr=1-1