Thursday, October 23, 2008
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
Downlink: http://rapidshare.com/files/146491212/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf
Amazon: http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413/ref=sr_1_1?ie=UTF8&s=books&qid=1224764533&sr=1-1
Subscribe to:
Post Comments (Atom)
Categories
- 3d stuff (7)
- books (32)
- download games (2)
- engineer books (3)
- games (16)
- news (1)
- shaders (6)
Archives
-
▼
2008
(55)
-
▼
October
(11)
- Damnation
- ShaderX3: Advanced Rendering with DirectX and Open...
- MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHI...
- Direct3D ShaderX: Vertex and Pixel Shader Tips and...
- Course.PTR.Shaders.for.Game.Programming.and.Artist...
- ShaderX2: Shader Programming Tips and Tricks with ...
- Learn Vertex & Pixel Shader Programming with Direc...
- Real-Time 3D Terrain Engines Using C++ and DirectX...
- Focus On 3D Terrain Programming (Game Development)...
- Command & Conquer: Red Alert 3
- Tom Clancy's EndWar
-
►
September
(12)
- Algorithms and Networking for Computer Games
- Game Programming Gem 1
- Game Programming Gems 6
- Game Programming Gems 4 (Game Programming Gems Ser...
- Game Programming Gems 3 (Game Programming Gems Ser...
- Game Programming Gems 2 (Game Programming Gems Ser...
- Concrete Mathematics: A Foundation for Computer Sc...
- 3D Math Primer for Graphics and Game Development (...
- Physics for Game Developers [ILLUSTRATED]
- Physically Based Rendering : From Theory to Implem...
- Physics Modeling for Game Programmers
- Curves and Surfaces for Computer Graphics
-
►
July
(25)
- Ghostbusters The Video Game
- Dosch 3D - Food & Groceries
- Contr Strike 3D Models
- Software Engineering: A Practitioner's Approach
- Demigod
- Stargate Worlds
- Ingenieria del Software - Un Enfoque Practico 5b
- Ingenieria del Software by Ian Sommerville
- Game Programming All in One (The Premier Press Gam...
- Introduction to 3D Game Engine Design Using Direct...
- Programming a Multiplayer FPS in DirectX (Game Dev...
- DirectX 9 Graphics: The Definitive Guide to Direct...
- Rise of the Argonauts
-
▼
October
(11)
0 comments:
Post a Comment