Thursday, October 23, 2008
ShaderX3: Advanced Rendering with DirectX and OpenGL
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
Downlink: http://rapidshare.com/files/146496245/ShaderX3.Advanced.Rendering.with.DirectX.and.OpenGL.eBook-LRN.pdf
Amazon: http://www.amazon.com/ShaderX3-Advanced-Rendering-DirectX-Shaderx/dp/1584503572/ref=sr_1_1?ie=UTF8&s=books&qid=1224764843&sr=1-1
Subscribe to:
Post Comments (Atom)
Categories
- 3d stuff (7)
- books (32)
- download games (2)
- engineer books (3)
- games (16)
- news (1)
- shaders (6)
Archives
-
▼
2008
(55)
-
▼
October
(11)
- Damnation
- ShaderX3: Advanced Rendering with DirectX and Open...
- MS_Press_-_MICROSOFT_DIRECTX_9_PROGRAMMABLE_GRAPHI...
- Direct3D ShaderX: Vertex and Pixel Shader Tips and...
- Course.PTR.Shaders.for.Game.Programming.and.Artist...
- ShaderX2: Shader Programming Tips and Tricks with ...
- Learn Vertex & Pixel Shader Programming with Direc...
- Real-Time 3D Terrain Engines Using C++ and DirectX...
- Focus On 3D Terrain Programming (Game Development)...
- Command & Conquer: Red Alert 3
- Tom Clancy's EndWar
-
►
September
(12)
- Algorithms and Networking for Computer Games
- Game Programming Gem 1
- Game Programming Gems 6
- Game Programming Gems 4 (Game Programming Gems Ser...
- Game Programming Gems 3 (Game Programming Gems Ser...
- Game Programming Gems 2 (Game Programming Gems Ser...
- Concrete Mathematics: A Foundation for Computer Sc...
- 3D Math Primer for Graphics and Game Development (...
- Physics for Game Developers [ILLUSTRATED]
- Physically Based Rendering : From Theory to Implem...
- Physics Modeling for Game Programmers
- Curves and Surfaces for Computer Graphics
-
►
July
(25)
- Ghostbusters The Video Game
- Dosch 3D - Food & Groceries
- Contr Strike 3D Models
- Software Engineering: A Practitioner's Approach
- Demigod
- Stargate Worlds
- Ingenieria del Software - Un Enfoque Practico 5b
- Ingenieria del Software by Ian Sommerville
- Game Programming All in One (The Premier Press Gam...
- Introduction to 3D Game Engine Design Using Direct...
- Programming a Multiplayer FPS in DirectX (Game Dev...
- DirectX 9 Graphics: The Definitive Guide to Direct...
- Rise of the Argonauts
-
▼
October
(11)
0 comments:
Post a Comment