Damnation pits humanity against an arms dealer bent on world domination in a massive postindustrial conflict.
It looks nice the game, I have to try to play this stuff.
Thursday, October 23, 2008
ShaderX3: Advanced Rendering with DirectX and OpenGL
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
Downlink: http://rapidshare.com/files/146496245/ShaderX3.Advanced.Rendering.with.DirectX.and.OpenGL.eBook-LRN.pdf
Amazon: http://www.amazon.com/ShaderX3-Advanced-Rendering-DirectX-Shaderx/dp/1584503572/ref=sr_1_1?ie=UTF8&s=books&qid=1224764843&sr=1-1
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
Downlink: http://rapidshare.com/files/146491212/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf
Amazon: http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413/ref=sr_1_1?ie=UTF8&s=books&qid=1224764533&sr=1-1
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
Downlink: http://rapidshare.com/files/146489719/_Shaderx2_-_Shader_Programming_Tips___Tricks_With_Directx_9__2004.pdf
Amazon: http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887/ref=sr_1_1?ie=UTF8&s=books&qid=1224764056&sr=1-1
Learn Vertex & Pixel Shader Programming with DirectX 9
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
Downlink: http://rapidshare.com/files/146488542/_Learn_Vertex_and_Pixel_Shader_Programming_With_Directx_9__2004.pdf
Amazon: http://www.amazon.com/Learn-Vertex-Shader-Programming-DirectX/dp/1556222874/ref=sr_1_1?ie=UTF8&s=books&qid=1224763824&sr=1-1
Real-Time 3D Terrain Engines Using C++ and DirectX 9
With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.
Downlink: http://rapidshare.com/files/146487773/Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.pdf
Downlink for source: http://rapidshare.com/files/146486690/Charles_River_Media_-_Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.src.zip
Amazon: http://www.amazon.com/Real-Time-Terrain-Engines-DirectX-Development/dp/1584502045/ref=sr_1_1?ie=UTF8&s=books&qid=1224763605&sr=1-1
Downlink: http://rapidshare.com/files/146487773/Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.pdf
Downlink for source: http://rapidshare.com/files/146486690/Charles_River_Media_-_Real_Time_3D_Terrain_Engines_Using_C___And_Dx9.src.zip
Amazon: http://www.amazon.com/Real-Time-Terrain-Engines-DirectX-Development/dp/1584502045/ref=sr_1_1?ie=UTF8&s=books&qid=1224763605&sr=1-1
Focus On 3D Terrain Programming (Game Development)
Welcome to the world of 3D terrain programming. Now you can break away from the computer game mold of lackluster backgrounds and create amazing landscapes for your characters to explore. Focus On 3D Terrain Programming gives you the skills you need to do just that. This book brings the high-talking, abstract concepts down to earth so you can actually put them into practice. It covers the three most widely accepted terrain rendering solutions - geomipmapping, quad trees, and ROAM. Texture mapping and lighting techniques are also discussed, as well as cool special effects. Plus, the author provides the code so you can readily implement the solutions into your own games!
Download link: http://rapidshare.com/files/146485437/Premier_-_Focus_On_3D_Terrain_Programming_-_fly.pdf
Amazon: http://www.amazon.com/Focus-Terrain-Programming-Game-Development/dp/1592000282/ref=sr_1_1?ie=UTF8&s=books&qid=1224763265&sr=8-1
Download link: http://rapidshare.com/files/146485437/Premier_-_Focus_On_3D_Terrain_Programming_-_fly.pdf
Amazon: http://www.amazon.com/Focus-Terrain-Programming-Game-Development/dp/1592000282/ref=sr_1_1?ie=UTF8&s=books&qid=1224763265&sr=8-1
Command & Conquer: Red Alert 3
Another game from EA. The release date is 10/28/2008. It does worth to play the game.
Tuesday, October 7, 2008
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